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unity-asmdef

Assembly definition advisor for Unity projects. Use when users want better module boundaries, faster iteration, cleaner dependencies, or editor/runtime/test assembly separation. Triggers: asmdef, assembly definition, module boundary, compile time, dependency graph, 程序集定义, 模块边界.

personAuthor: jakexiaohubgithub

Unity asmdef Advisor

Use this skill when the project is large enough that compile boundaries and dependency direction matter.

Recommend Only When Worth It

asmdef is usually worth discussing when:

  • the project has multiple domains/systems
  • editor code and runtime code are mixed
  • compile times are becoming noticeable
  • tests should be isolated cleanly

Output Format

  • Whether asmdef is justified now
  • Proposed assemblies
  • Allowed dependency direction
  • Editor/runtime/test split
  • Migration steps
  • Risks or churn to avoid

Default Guidance

  • Prefer a few meaningful assemblies over many tiny ones.
  • Split editor code from runtime first.
  • Keep the dependency graph directional and shallow.

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Do not introduce asmdef fragmentation for a tiny prototype.
  • Do not create circular dependencies or force everything through a shared dumping-ground assembly.