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Category: Development & EngineeringNo API key required

unity-console

Unity console log management. Use when users want to capture, filter, or clear console logs. Triggers: console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误.

personAuthor: jakexiaohubgithub

Unity Console Skills

Work with the Unity console - capture logs, write messages, and debug your project.

Operating Mode

  • Approval: 只读 skill(console_get_logs / console_get_stats,标 SkillMode.SemiAuto)直接执行;其余 skill(console_start_capture / console_stop_capture / console_clear / console_log / console_export / console_set_pause_on_error / console_set_collapse / console_set_clear_on_play,默认 SkillMode.FullAuto)需用户 grant,grant 后一步执行返结果。
  • Auto / Bypass: 直接执行。
  • 本模块不含 Delete / PlayMode / Reload / RiskLevel=high 类 skill —— 没有 IsForbiddenInSemi 拦截,不需要 Bypass 才能跑的高危操作。

DO NOT (common hallucinations):

  • console_filter does not exist → use console_get_logs with filter parameter
  • console_read does not exist → use console_get_logs
  • console_write does not exist → use console_log
  • Do not confuse with debug_get_logsconsole_get_logs reads captured buffer, debug_get_logs reads all console entries

Routing:

  • For compilation errors specifically → use debug module's debug_check_compilation
  • For error stack traces → use debug module's debug_get_stack_trace
  • For console settings (collapse, clear-on-play) → console_set_collapse / console_set_clear_on_play (this module)

Skills Overview

| Skill | Description | |-------|-------------| | console_start_capture | Start capturing logs | | console_stop_capture | Stop capturing logs | | console_get_logs | Get captured logs | | console_clear | Clear console | | console_log | Write log message | | console_set_pause_on_error | Enable or disable Error Pause in Play mode | | console_export | Export console logs to a file | | console_get_stats | Get log statistics (count by type) | | console_set_collapse | Set console log collapse mode | | console_set_clear_on_play | Set clear on play mode |


Skills

console_start_capture

Start capturing Unity console logs.

No parameters.

console_stop_capture

Stop capturing logs.

No parameters.

console_get_logs

Get Unity Console logs (reads existing console history directly; if console_start_capture is active, returns captured buffer with timestamps instead).

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | type | string | No | "All" | All / Error / Warning / Log | | filter | string | No | null | Substring content filter | | limit | int | No | 100 | Max results |

Returns (two shapes depending on mode):

  • Capture mode (console_start_capture active): {count, logs: [{type, message, time}], source: "capture"}time formatted HH:mm:ss.fff
  • Direct mode (default, reads Unity Console history): {count, logs: [{type, message, file, line}], source: "console"}type is Error / Warning / Log, file / line from Unity's LogEntry

console_clear

Clear the Unity console.

No parameters.

console_log

Write a custom log message.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | message | string | Yes | - | Log message | | type | string | No | "Log" | Log/Warning/Error |

console_set_pause_on_error

Enable or disable Error Pause in Play mode.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | enabled | bool | No | true | Enable or disable error pause |

Returns: { success, enabled }

console_export

Export console logs to a file. Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history (no setup needed).

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | savePath | string | No | "Assets/console_log.txt" | File path to save logs |

Returns: { success, path, count, source }

console_get_stats

Get log statistics (count by type). Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history.

No parameters.

Returns (two shapes depending on mode):

  • Capture mode (buffer present, i.e. console_start_capture was called or buffer is non-empty): {success, total, source: "capture", logs, warnings, errors, exceptions, asserts}
  • Direct mode (no capture buffer, reads Unity Console history): {success, total, source: "console", logs, warnings, errors}exceptions / asserts are not reported in direct mode (folded into errors)

console_set_collapse

Set console log collapse mode.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | enabled | bool | Yes | - | Enable or disable collapse mode |

Returns: { success, setting, enabled }

console_set_clear_on_play

Set clear on play mode.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | enabled | bool | Yes | - | Enable or disable clear on play |

Returns: { success, setting, enabled }


Example Usage

import unity_skills

# Start capturing logs before play mode
unity_skills.call_skill("console_start_capture")

# Enter play mode
unity_skills.call_skill("editor_play")
# ... gameplay generates logs ...
unity_skills.call_skill("editor_stop")

# Get all captured logs
logs = unity_skills.call_skill("console_get_logs")
for log in logs['logs']:
    print(f"[{log['type']}] {log['message']}")

# Get only errors
errors = unity_skills.call_skill("console_get_logs", type="Error")
if errors['count'] > 0:
    print(f"Found {errors['count']} errors!")

# Write custom log
unity_skills.call_skill("console_log",
    message="AI Agent: Task completed",
    type="Log"
)

# Write warning
unity_skills.call_skill("console_log",
    message="AI Agent: Performance issue detected",
    type="Warning"
)

# Clear and stop
unity_skills.call_skill("console_clear")
unity_skills.call_skill("console_stop_capture")

Best Practices

  1. Start capture before play mode for runtime logs
  2. Filter by Error to quickly find problems
  3. Use custom logs to mark AI agent actions
  4. Clear console before starting new capture session
  5. Stop capture when done to free resources

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.