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godot-networking

Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.

personAuthor: jakexiaohubgithub

Godot Networking Skill

Multiplayer networking for Godot Engine.

Overview

This skill provides capabilities for implementing multiplayer games using Godot's networking systems.

Capabilities

  • Configure multiplayer peer
  • Implement RPCs
  • Handle synchronization
  • Manage peer connections

Usage Patterns

@rpc("any_peer", "call_local", "reliable")
func sync_position(pos: Vector2):
    position = pos

References