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"live-activities"

Live Activities and Dynamic Island: ActivityKit, ActivityAttributes, real-time updates on Lock Screen and Dynamic Island. Use when showing live-updating content, delivery tracking, sports scores, or timers on the Lock Screen. Triggers: Live Activity, Dynamic Island, ActivityKit, ActivityAttributes, Lock Screen update.

personAuthor: jakexiaohubgithub

Live Activities

LIVE ACTIVITIES (ActivityKit + Dynamic Island): FRAMEWORK: import ActivityKit

SETUP:

  • Requires separate extension target (kind: "live_activity" in plan extensions array)
  • NSSupportsLiveActivities: YES is auto-configured on the main app target in project.yml
  • AppGroup entitlements are auto-configured for data sharing between app and extension

ATTRIBUTES (define in Shared/ directory so both app and extension compile it): struct DeliveryAttributes: ActivityAttributes { public struct ContentState: Codable, Hashable { var status: String // Mutable: changes during the activity var progress: Double } var orderID: String // Static: set at start, cannot change }

STARTING AN ACTIVITY (in app): let attributes = DeliveryAttributes(orderID: "123") let initialState = DeliveryAttributes.ContentState(status: "Preparing", progress: 0.0) let content = ActivityContent(state: initialState, staleDate: nil) let activity = try Activity.request(attributes: attributes, content: content)

UPDATING AN ACTIVITY: let updatedState = DeliveryAttributes.ContentState(status: "On the way", progress: 0.6) let updatedContent = ActivityContent(state: updatedState, staleDate: nil) await activity.update(updatedContent)

ENDING AN ACTIVITY: await activity.end(nil, dismissalPolicy: .immediate)

LOCK SCREEN / DYNAMIC ISLAND UI (in extension): struct DeliveryLiveActivityView: View { let context: ActivityViewContext<DeliveryAttributes> var body: some View { HStack { Text(context.state.status); ProgressView(value: context.state.progress) } } }

struct DeliveryWidget: Widget { var body: some WidgetConfiguration { ActivityConfiguration(for: DeliveryAttributes.self) { context in DeliveryLiveActivityView(context: context) // Lock Screen } dynamicIsland: { context in DynamicIsland { DynamicIslandExpandedRegion(.leading) { Text(context.state.status) } DynamicIslandExpandedRegion(.trailing) { ProgressView(value: context.state.progress) } } compactLeading: { Image(systemName: "bicycle") } compactTrailing: { Text("(Int(context.state.progress * 100))%") } minimal: { ProgressView(value: context.state.progress) } } } }

MANDATORY FILES (every live activity extension MUST have ALL of these):

  1. {Name}Bundle.swift — @main WidgetBundle entry point. Without this, the extension has no entry point → linker error "undefined symbol: _main" → CodeSign failure.
  2. LiveActivityWidget.swift — Widget struct with ActivityConfiguration(for: Attributes.self) for Lock Screen and Dynamic Island UI.
  3. (Optional) Intents.swift — AppIntents for interactive buttons (complete, skip, etc.).

SHARED TYPES (CRITICAL):

  • ActivityAttributes struct MUST be defined in Shared/ directory (NOT in main app's Models/). Both the main app and the live activity extension compile Shared/, so the type is visible to both. Defining it only in the main app causes "Cannot find type in scope" in the extension.

SWIFT 6 CONCURRENCY:

  • AppIntent static properties MUST use "static let" (not "static var"). Mutable global state violates Swift 6 concurrency rules.
  • LiveActivityService (if @MainActor) → all ViewModels calling it must also be @MainActor.

PUSH-TO-START: Use APNs with activity-update payload to start activities remotely (advanced, requires server).