Mobile Design System
Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.
๐ง Runtime Scripts
Execute these for validation (don't read, just run):
| Script | Purpose | Usage |
|--------|---------|-------|
| scripts/mobile_audit.py | Mobile UX & Touch Audit | python scripts/mobile_audit.py <project_path> |
๐ด MANDATORY: Read Reference Files Before Working!
โ DO NOT start development until you read the relevant files:
Universal (Always Read)
| File | Content | Status | |------|---------|--------| | mobile-design-thinking.md | โ ๏ธ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults | โฌ CRITICAL FIRST | | touch-psychology.md | Fitts' Law, gestures, haptics, thumb zone | โฌ CRITICAL | | mobile-performance.md | RN/Flutter performance, 60fps, memory | โฌ CRITICAL | | mobile-backend.md | Push notifications, offline sync, mobile API | โฌ CRITICAL | | mobile-testing.md | Testing pyramid, E2E, platform-specific | โฌ CRITICAL | | mobile-debugging.md | Native vs JS debugging, Flipper, Logcat | โฌ CRITICAL | | mobile-navigation.md | Tab/Stack/Drawer, deep linking | โฌ Read | | mobile-typography.md | System fonts, Dynamic Type, a11y | โฌ Read | | mobile-color-system.md | OLED, dark mode, battery-aware | โฌ Read | | decision-trees.md | Framework/state/storage selection | โฌ Read |
๐ง mobile-design-thinking.md is PRIORITY! This file ensures AI thinks instead of using memorized patterns.
Platform-Specific (Read Based on Target)
| Platform | File | Content | When to Read | |----------|------|---------|--------------| | iOS | platform-ios.md | Human Interface Guidelines, SF Pro, SwiftUI patterns | Building for iPhone/iPad | | Android | platform-android.md | Material Design 3, Roboto, Compose patterns | Building for Android | | Cross-Platform | Both above | Platform divergence points | React Native / Flutter |
๐ด If building for iOS โ Read platform-ios.md FIRST! ๐ด If building for Android โ Read platform-android.md FIRST! ๐ด If cross-platform โ Read BOTH and apply conditional platform logic!
โ ๏ธ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)
STOP! If the user's request is open-ended, DO NOT default to your favorites.
You MUST Ask If Not Specified:
| Aspect | Ask | Why | |--------|-----|-----| | Platform | "iOS, Android, or both?" | Affects EVERY design decision | | Framework | "React Native, Flutter, or native?" | Determines patterns and tools | | Navigation | "Tab bar, drawer, or stack-based?" | Core UX decision | | State | "What state management? (Zustand/Redux/Riverpod/BLoC?)" | Architecture foundation | | Offline | "Does this need to work offline?" | Affects data strategy | | Target devices | "Phone only, or tablet support?" | Layout complexity |
โ AI MOBILE ANTI-PATTERNS (YASAK LฤฐSTESฤฐ)
๐ซ These are AI default tendencies that MUST be avoided!
Performance Sins
| โ NEVER DO | Why It's Wrong | โ
ALWAYS DO |
|-------------|----------------|--------------|
| ScrollView for long lists | Renders ALL items, memory explodes | Use FlatList / FlashList / ListView.builder |
| Inline renderItem function | New function every render, all items re-render | useCallback + React.memo |
| Missing keyExtractor | Index-based keys cause bugs on reorder | Unique, stable ID from data |
| Skip getItemLayout | Async layout = janky scroll | Provide when items have fixed height |
| setState() everywhere | Unnecessary widget rebuilds | Targeted state, const constructors |
| Native driver: false | Animations blocked by JS thread | useNativeDriver: true always |
| console.log in production | Blocks JS thread severely | Remove before release build |
| Skip React.memo/const | Every item re-renders on any change | Memoize list items ALWAYS |
Touch/UX Sins
| โ NEVER DO | Why It's Wrong | โ ALWAYS DO | |-------------|----------------|--------------| | Touch target < 44px | Impossible to tap accurately, frustrating | Minimum 44pt (iOS) / 48dp (Android) | | Spacing < 8px between targets | Accidental taps on neighbors | Minimum 8-12px gap | | Gesture-only interactions | Motor impaired users excluded | Always provide button alternative | | No loading state | User thinks app crashed | ALWAYS show loading feedback | | No error state | User stuck, no recovery path | Show error with retry option | | No offline handling | Crash/block when network lost | Graceful degradation, cached data | | Ignore platform conventions | Users confused, muscle memory broken | iOS feels iOS, Android feels Android |
Security Sins
| โ NEVER DO | Why It's Wrong | โ
ALWAYS DO |
|-------------|----------------|--------------|
| Token in AsyncStorage | Easily accessible, stolen on rooted device | SecureStore / Keychain / EncryptedSharedPreferences |
| Hardcode API keys | Reverse engineered from APK/IPA | Environment variables, secure storage |
| Skip SSL pinning | MITM attacks possible | Pin certificates in production |
| Log sensitive data | Logs can be extracted | Never log tokens, passwords, PII |
Architecture Sins
| โ NEVER DO | Why It's Wrong | โ ALWAYS DO | |-------------|----------------|--------------| | Business logic in UI | Untestable, unmaintainable | Service layer separation | | Global state for everything | Unnecessary re-renders, complexity | Local state default, lift when needed | | Deep linking as afterthought | Notifications, shares broken | Plan deep links from day one | | Skip dispose/cleanup | Memory leaks, zombie listeners | Clean up subscriptions, timers |
๐ฑ Platform Decision Matrix
When to Unify vs Diverge
UNIFY (same on both) DIVERGE (platform-specific)
โโโโโโโโโโโโโโโโโโโ โโโโโโโโโโโโโโโโโโโโโโโโโโ
Business Logic โ
Always -
Data Layer โ
Always -
Core Features โ
Always -
Navigation - โ
iOS: edge swipe, Android: back button
Gestures - โ
Platform-native feel
Icons - โ
SF Symbols vs Material Icons
Date Pickers - โ
Native pickers feel right
Modals/Sheets - โ
iOS: bottom sheet vs Android: dialog
Typography - โ
SF Pro vs Roboto (or custom)
Error Dialogs - โ
Platform conventions for alerts
Quick Reference: Platform Defaults
| Element | iOS | Android | |---------|-----|---------| | Primary Font | SF Pro / SF Compact | Roboto | | Min Touch Target | 44pt ร 44pt | 48dp ร 48dp | | Back Navigation | Edge swipe left | System back button/gesture | | Bottom Tab Icons | SF Symbols | Material Symbols | | Action Sheet | UIActionSheet from bottom | Bottom Sheet / Dialog | | Progress | Spinner | Linear progress (Material) | | Pull to Refresh | Native UIRefreshControl | SwipeRefreshLayout |
๐ง Mobile UX Psychology (Quick Reference)
Fitts' Law for Touch
Desktop: Cursor is precise (1px)
Mobile: Finger is imprecise (~7mm contact area)
โ Touch targets MUST be 44-48px minimum
โ Important actions in THUMB ZONE (bottom of screen)
โ Destructive actions AWAY from easy reach
Thumb Zone (One-Handed Usage)
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
โ HARD TO REACH โ โ Navigation, menu, back
โ (stretch) โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ OK TO REACH โ โ Secondary actions
โ (natural) โ
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโค
โ EASY TO REACH โ โ PRIMARY CTAs, tab bar
โ (thumb's natural arc) โ โ Main content interaction
โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
[ HOME ]
Mobile-Specific Cognitive Load
| Desktop | Mobile Difference | |---------|-------------------| | Multiple windows | ONE task at a time | | Keyboard shortcuts | Touch gestures | | Hover states | NO hover (tap or nothing) | | Large viewport | Limited space, scroll vertical | | Stable attention | Interrupted constantly |
For deep dive: touch-psychology.md
โก Performance Principles (Quick Reference)
React Native Critical Rules
// โ
CORRECT: Memoized renderItem + React.memo wrapper
const ListItem = React.memo(({ item }: { item: Item }) => (
<View style={styles.item}>
<Text>{item.title}</Text>
</View>
));
const renderItem = useCallback(
({ item }: { item: Item }) => <ListItem item={item} />,
[]
);
// โ
CORRECT: FlatList with all optimizations
<FlatList
data={items}
renderItem={renderItem}
keyExtractor={(item) => item.id} // Stable ID, NOT index
getItemLayout={(data, index) => ({
length: ITEM_HEIGHT,
offset: ITEM_HEIGHT * index,
index,
})}
removeClippedSubviews={true}
maxToRenderPerBatch={10}
windowSize={5}
/>
Flutter Critical Rules
// โ
CORRECT: const constructors prevent rebuilds
class MyWidget extends StatelessWidget {
const MyWidget({super.key}); // CONST!
@override
Widget build(BuildContext context) {
return const Column( // CONST!
children: [
Text('Static content'),
MyConstantWidget(),
],
);
}
}
// โ
CORRECT: Targeted state with ValueListenableBuilder
ValueListenableBuilder<int>(
valueListenable: counter,
builder: (context, value, child) => Text('$value'),
child: const ExpensiveWidget(), // Won't rebuild!
)
Animation Performance
GPU-accelerated (FAST): CPU-bound (SLOW):
โโโ transform โโโ width, height
โโโ opacity โโโ top, left, right, bottom
โโโ (use these ONLY) โโโ margin, padding
โโโ (AVOID animating these)
For complete guide: mobile-performance.md
๐ CHECKPOINT (MANDATORY Before Any Mobile Work)
Before writing ANY mobile code, you MUST complete this checkpoint:
๐ง CHECKPOINT:
Platform: [ iOS / Android / Both ]
Framework: [ React Native / Flutter / SwiftUI / Kotlin ]
Files Read: [ List the skill files you've read ]
3 Principles I Will Apply:
1. _______________
2. _______________
3. _______________
Anti-Patterns I Will Avoid:
1. _______________
2. _______________
Example:
๐ง CHECKPOINT:
Platform: iOS + Android (Cross-platform)
Framework: React Native + Expo
Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md
3 Principles I Will Apply:
1. FlatList with React.memo + useCallback for all lists
2. 48px touch targets, thumb zone for primary CTAs
3. Platform-specific navigation (edge swipe iOS, back button Android)
Anti-Patterns I Will Avoid:
1. ScrollView for lists โ FlatList
2. Inline renderItem โ Memoized
3. AsyncStorage for tokens โ SecureStore
๐ด Can't fill the checkpoint? โ GO BACK AND READ THE SKILL FILES.
๐ง Framework Decision Tree
WHAT ARE YOU BUILDING?
โ
โโโ Need OTA updates + rapid iteration + web team
โ โโโ โ
React Native + Expo
โ
โโโ Need pixel-perfect custom UI + performance critical
โ โโโ โ
Flutter
โ
โโโ Deep native features + single platform focus
โ โโโ iOS only โ SwiftUI
โ โโโ Android only โ Kotlin + Jetpack Compose
โ
โโโ Existing RN codebase + new features
โ โโโ โ
React Native (bare workflow)
โ
โโโ Enterprise + existing Flutter codebase
โโโ โ
Flutter
For complete decision trees: decision-trees.md
๐ Pre-Development Checklist
Before Starting ANY Mobile Project
- [ ] Platform confirmed? (iOS / Android / Both)
- [ ] Framework chosen? (RN / Flutter / Native)
- [ ] Navigation pattern decided? (Tabs / Stack / Drawer)
- [ ] State management selected? (Zustand / Redux / Riverpod / BLoC)
- [ ] Offline requirements known?
- [ ] Deep linking planned from day one?
- [ ] Target devices defined? (Phone / Tablet / Both)
Before Every Screen
- [ ] Touch targets โฅ 44-48px?
- [ ] Primary CTA in thumb zone?
- [ ] Loading state exists?
- [ ] Error state with retry exists?
- [ ] Offline handling considered?
- [ ] Platform conventions followed?
Before Release
- [ ] console.log removed?
- [ ] SecureStore for sensitive data?
- [ ] SSL pinning enabled?
- [ ] Lists optimized (memo, keyExtractor)?
- [ ] Memory cleanup on unmount?
- [ ] Tested on low-end devices?
- [ ] Accessibility labels on all interactive elements?
๐ Reference Files
For deeper guidance on specific areas:
| File | When to Use | |------|-------------| | mobile-design-thinking.md | FIRST! Anti-memorization, forces context-based thinking | | touch-psychology.md | Understanding touch interaction, Fitts' Law, gesture design | | mobile-performance.md | Optimizing RN/Flutter, 60fps, memory/battery | | platform-ios.md | iOS-specific design, HIG compliance | | platform-android.md | Android-specific design, Material Design 3 | | mobile-navigation.md | Navigation patterns, deep linking | | mobile-typography.md | Type scale, system fonts, accessibility | | mobile-color-system.md | OLED optimization, dark mode, battery | | decision-trees.md | Framework, state, storage decisions |
Remember: Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.
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