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Category: AI Agent CapabilitiesNo API key required

ta-router

Routes Tech Artist to domain skills based on task category and signal keywords. Use when starting Tech Artist tasks to determine which skills to load.

personAuthor: jakexiaohubgithub

Tech Artist Skill Router

"Right skill for the right visual task."

Quick Route

By Task Category

| Category | Skills | | --------------- | --------------------------------------------------------------- | | architectural | ta-r3f-fundamentals, ta-validation-typescript | | visual | ta-r3f-materials, ta-shader-sdf, ta-vfx-postfx | | shader | ta-shader-development, ta-shader-sdf | | vfx | ta-vfx-particles, ta-vfx-postfx | | asset | ta-assets-workflow, ta-assets-pipeline-optimization | | performance | ta-r3f-performance, ta-r3f-physics | | ui | ta-ui-polish, ta-ui-debug-helpers, ta-ui-design-reference | | figma | ta-figma-integration | | camera | ta-camera-tps | | networking | ta-networking-visual-feedback |

By Signal Keywords

| Signal | Route To | | ---------------------------------------------- | ------------------------------------------------ | | "shader", "glsl", "tsl" | ta-shader-development, ta-shader-sdf | | "particle", "gpu", "instanced" | ta-vfx-particles, ta-foliage-instancing | | "postfx", "bloom", "effect" | ta-vfx-postfx | | "material", "pbr", "texture" | ta-r3f-materials | | "physics", "collision", "rapier" | ta-r3f-physics | | "water", "ocean", "gerstner" | ta-water-shader | | "foliage", "grass", "vegetation" | ta-foliage-instancing | | "paint", "territory", "splat" | ta-paint-territory | | "terrain mesh", "heightmap" | ta-terrain-mesh (mesh component) | | "procedural terrain", "perlin", "simplex" | ta-procedural-terrain (algorithms - RESEARCH) | | "caldera", "crater", "volcano" | ta-procedural-terrain (radial terrain) | | "territory grid", "cpu territory" | ta-territory-grid-cpu (server grid) | | "terrain testing", "e2e terrain" | ta-terrain-testing (E2E patterns) | | "figma", "design reference", "ui design" | ta-figma-integration, ta-ui-design-reference | | "ut3", "unreal tournament", "carbon fiber" | ta-ui-design-reference (UT3 aesthetic) |

Common Combinations

| Task Type | Skills | | -------------------- | ------------------------------------------------------------- | | Shader Development | ta-r3f-fundamentals + ta-shader-development | | VFX Creation | ta-r3f-fundamentals + ta-vfx-particles + ta-vfx-postfx | | Asset Pipeline | ta-r3f-fundamentals + ta-assets-workflow | | Material Creation | ta-r3f-fundamentals + ta-r3f-materials | | Terrain System (NEW) | ta-r3f-fundamentals + ta-terrain-mesh + ta-water-shader |

Research Guides

Before creating assets, check ./src/assets/index.md

GDD Research

Before creating, always read the GDD specs

Skill Hierarchy

                    ta-r3f-fundamentals (BASE)
                              |
        +---------------------+---------------------+
        |                     |                     |
   ta-r3f-materials     ta-r3f-physics       ta-r3f-performance
        |                     |                     |
   ta-shader-*          ta-camera-tps         ta-vfx-*
   ta-ui-*