Tech Artist Skill Router
"Right skill for the right visual task."
Quick Route
By Task Category
| Category | Skills |
| --------------- | --------------------------------------------------------------- |
| architectural | ta-r3f-fundamentals, ta-validation-typescript |
| visual | ta-r3f-materials, ta-shader-sdf, ta-vfx-postfx |
| shader | ta-shader-development, ta-shader-sdf |
| vfx | ta-vfx-particles, ta-vfx-postfx |
| asset | ta-assets-workflow, ta-assets-pipeline-optimization |
| performance | ta-r3f-performance, ta-r3f-physics |
| ui | ta-ui-polish, ta-ui-debug-helpers, ta-ui-design-reference |
| figma | ta-figma-integration |
| camera | ta-camera-tps |
| networking | ta-networking-visual-feedback |
By Signal Keywords
| Signal | Route To |
| ---------------------------------------------- | ------------------------------------------------ |
| "shader", "glsl", "tsl" | ta-shader-development, ta-shader-sdf |
| "particle", "gpu", "instanced" | ta-vfx-particles, ta-foliage-instancing |
| "postfx", "bloom", "effect" | ta-vfx-postfx |
| "material", "pbr", "texture" | ta-r3f-materials |
| "physics", "collision", "rapier" | ta-r3f-physics |
| "water", "ocean", "gerstner" | ta-water-shader |
| "foliage", "grass", "vegetation" | ta-foliage-instancing |
| "paint", "territory", "splat" | ta-paint-territory |
| "terrain mesh", "heightmap" | ta-terrain-mesh (mesh component) |
| "procedural terrain", "perlin", "simplex" | ta-procedural-terrain (algorithms - RESEARCH) |
| "caldera", "crater", "volcano" | ta-procedural-terrain (radial terrain) |
| "territory grid", "cpu territory" | ta-territory-grid-cpu (server grid) |
| "terrain testing", "e2e terrain" | ta-terrain-testing (E2E patterns) |
| "figma", "design reference", "ui design" | ta-figma-integration, ta-ui-design-reference |
| "ut3", "unreal tournament", "carbon fiber" | ta-ui-design-reference (UT3 aesthetic) |
Common Combinations
| Task Type | Skills |
| -------------------- | ------------------------------------------------------------- |
| Shader Development | ta-r3f-fundamentals + ta-shader-development |
| VFX Creation | ta-r3f-fundamentals + ta-vfx-particles + ta-vfx-postfx |
| Asset Pipeline | ta-r3f-fundamentals + ta-assets-workflow |
| Material Creation | ta-r3f-fundamentals + ta-r3f-materials |
| Terrain System (NEW) | ta-r3f-fundamentals + ta-terrain-mesh + ta-water-shader |
Research Guides
Before creating assets, check ./src/assets/index.md
GDD Research
Before creating, always read the GDD specs
Skill Hierarchy
ta-r3f-fundamentals (BASE)
|
+---------------------+---------------------+
| | |
ta-r3f-materials ta-r3f-physics ta-r3f-performance
| | |
ta-shader-* ta-camera-tps ta-vfx-*
ta-ui-*
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