load-memory
Load memory context at session start using selective queries
Browse curated skills with source links, package snapshots, README assets and install signals in one calm, searchable catalog.
Load memory context at session start using selective queries
Initialize file indexing for this workspace. Creates file_index.md with directory structure.
Create a date-based session folder for today's work
Manage scheduled tasks on remote Trinity platform via MCP. Track which skills/procedures are scheduled, view execution status, sync local tracking with remote state, and present a unified view of what…
Design or review command-line interfaces for usability and automation: help text, args/flags, stdout vs stderr, exit codes, TTY behavior, config precedence, and safe handling of secrets and destructiv…
Systematically explore and evaluate a library, tool, or GitHub repo in an isolated scratch environment. Use this skill whenever the user asks to "try", "evaluate", "explore", or "kick the tires" on a …
Helps manage assets in HYTOPIA SDK games. Use when users need to load models, textures, audio, or UI elements. Covers asset loading, HytopiaUI, models, textures, sounds, and asset optimization.
Helps create and use plugins in HYTOPIA SDK games. Use when users need to add NPM packages, create reusable modules, or extend game functionality. Covers plugin requirements, installation, and best pr…
Search the file index for files matching a pattern or keyword
Plan and execute large multi-session projects. Analyzes scope, splits into ordered sessions, executes session-by-session with approval gates and state tracking.
Initialize project and session management structure with CLAUDE.md integration
ALWAYS use when building realtime features with Ably — messaging, chat, collaboration, presence, or AI token streaming. Covers product and SDK selection (Pub/Sub vs Chat vs Spaces vs LiveObjects), aut…
Expert guidance for JavaScript/TypeScript development with the Bun runtime. Covers project setup, package management, HTTP servers, built-in APIs, testing, bundling, and migration from Node.js. Use wh…
Helps create and manage entities in HYTOPIA SDK games. Use when users need to create game objects, NPCs, items, or any interactive objects. Covers Entity class, spawn/despawn, components, animations, …
Helps configure lighting in HYTOPIA SDK games. Use when users need ambient light, sun/directional light, point lights, spot lights, or day/night cycles. Covers Light class, shadows, and performance op…
Helps handle events and input in HYTOPIA SDK games. Use when users need to respond to player actions, game events, chat commands, or input handling. Covers event listeners, chat commands, player input…
Efficiently update JSON memory fields using jq patterns
Onboard this agent to Trinity platform. Creates required files, configures MCP connection, and optionally deploys to remote.
Remote agent operations - execute prompts, deploy-run workflows, and manage notifications for Trinity agents.
Orchestrate a structured architecture debate between Claude and Codex. Claude proposes, Codex critiques, Claude synthesizes. Use for cross-repo architecture decisions that benefit from adversarial rev…
Edit text to remove signs of AI-generated writing. Use when reviewing or revising prose to make it sound natural, specific, and human-written. Detects and rewrites AI vocabulary, significance inflatio…
Helps control camera perspectives in HYTOPIA SDK games. Use when users need first-person/third-person views, camera tracking, zoom effects, or cinematic cameras. Covers PlayerCamera, camera modes, off…
Helps implement multiplayer features in HYTOPIA SDK games. Use when users need player management, server-authoritative gameplay, networking, or state synchronization. Covers Player class, server autho…
Helps implement physics and collision in HYTOPIA SDK games. Use when users need rigid bodies, collision detection, raycasting, forces, or physics-based gameplay. Covers PhysicsComponent, colliders, ra…