hig-platforms
Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about designing for iOS, iPad app design, macOS design, tvOS, visionOS, watchOS, Apple platform, which …
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Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about designing for iOS, iPad app design, macOS design, tvOS, visionOS, watchOS, Apple platform, which …
Apply typography, color theory, spacing systems, and iconography principles to create cohesive visual designs. Use when establishing design tokens, building style guides, or improving visual hierarchy…
Use when reviewing React code — especially AI-generated code — to catch common anti-patterns. Covers 18 anti-patterns with detection difficulty, including stale closures, state mutation, useEffect abu…
BufferGeometry creation, built-in geometries, custom geometry with buffer attributes, instanced meshes for rendering thousands of objects, and geometry manipulation. Use when creating custom shapes, o…
Architect-level Streamlit development for building, refactoring, debugging, testing, and deploying Streamlit apps (single-page or multipage) with correct rerun/state/caching/fragments, AppTest-based t…
Apple Human Interface Guidelines for layout and navigation components.
Apple HIG guidance for selection and input controls including pickers, toggles, sliders, steppers, segmented controls, combo boxes, text fields, text views, labels, token fields, virtual...
Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactor…
Internationalization and localization patterns. Detecting hardcoded strings, managing translations, locale files, RTL support.
Consolidated guidance for structuring Vue 3 modular projects. Combines the repository conventions and the Vue3 modules approach into a single, actionable reference for design, enforcement, and migrati…
React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React integration patterns. Use when setting up a new R3F project, configuring the Canva…
GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphic…
Practical patterns for using fp-ts with React - hooks, state, forms, data fetching. Use when building React apps with functional programming patterns. Works with React 18/19, Next.js 14/15.
Apple Human Interface Guidelines for platform-specific design.
Apple HIG guidance for status and progress UI components including progress indicators, status bars, and activity rings.
A guide for writing H5 mobile project styles. It applies to: (1) Writing new component styles, (2) Modifying or refactoring existing component styles, (3) Code Review to check if the style code compli…
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user a…
R3F performance optimization—LOD (Level of Detail), frustum culling, instancing strategies, draw call reduction, frame budgets, lazy loading, and profiling tools. Use when optimizing render performanc…
Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance …
Apple Human Interface Guidelines for content display components.
Apple Human Interface Guidelines design foundations.
Modern React patterns and principles. Hooks, composition, performance, TypeScript best practices.
draw.io diagram creation, editing, and review. Use for .drawio XML editing, PNG conversion, layout adjustment, and AWS icon usage.