game-design
Game design principles. GDD structure, balancing, player psychology, progression.
Browse curated skills with source links, package snapshots, README assets and install signals in one calm, searchable catalog.
Game design principles. GDD structure, balancing, player psychology, progression.
Use when developing Godot games and need comprehensive test coverage for GDScript classes, signals, scene initialization, and integration flows. Generates GUT framework unit tests, integration tests, …
Use when Godot ParallaxBackground/ParallaxLayer nodes show incorrect positions in editor due to parallax multipliers. Calculates correct editor positions based on camera start position and parallax mo…
Debug visual and spatial bugs in Godot games through user observation, Godot-specific diagnosis, and test-driven fixes. Use when debugging visual or input issues in Godot where the user can observe th…
Create engaging data visualizations and infographics
Geolocate IP addresses and analyze network information
Jira project management and issue tracking integration
Edit and create markdown files with consistent style. Use when: (1) Creating or updating README files, (2) Editing documentation, (3) Writing DONE.md, PLAN.md, RESEARCH.md, (4) Any .md file edits. Fol…
Validate unit stats and combat values against GAME_REQUIREMENTS.md. Use when modifying unit properties, combat formulas, or terrain effects. Triggers on "balance", "stats", "unit values", "combat modi…
Use when handling input in Godot 4.x projects and need to modernize patterns. Generates Input Map configurations from hardcoded key checks, sets up joypad rumble (Godot 4.x feature), implements gyrosc…
Use when Godot project has code-created objects, tight coupling via direct references, monolithic scripts over 150 lines, or needs scene-first architecture with signals and composition. Orchestrates a…
Run Claude Code in headless/programmatic mode for automation, CI/CD, and agent workflows. Use when user asks about headless mode, programmatic execution, scripting Claude, or automating Claude workflo…
Insurance policy analysis, claims evaluation, coverage assessment, and risk management for individuals and businesses
Provides role-specific expertise for 26+ IT company positions. Use when responding from a specific role's perspective, providing role-based advice, or when specialized knowledge is needed for engineer…
Editor for non-fiction texts. The audience is business analysts and senior managers.
This skill should be used when analyzing recent market-moving news events and their impact on equity markets and commodities. Use this skill when the user requests analysis of major financial news fro…
Game design decisions and rationale (respawn, portals, progression)
Optimizes Godot 4.x rendering pipeline including renderer selection, 2D batching, occlusion culling, LOD configuration, draw call reduction, and material/shader optimization. Detects rendering bottlen…
Use when configuring audio bus hierarchies in Godot, setting up AudioStreamPlayer pooling for performance, implementing 3D spatial audio, adding audio effect chains like reverb and EQ, or creating mus…
Used for HarmonyOS NEXT and ArkTS development, especially when handling .ets files, implementing @ComponentV2 components, or debugging errors. Provides development guidance based on official standards…
Internal documentation and knowledge base
Comprehensive guidance for writing high-quality unit tests in Java projects using JUnit 5 and AssertJ. Use when writing unit tests, creating test classes, or need guidance on mocking strategies, asser…
Native macOS development with AppKit, Catalyst, and macOS-specific APIs. Use when building Mac-native apps, menu bar apps, system extensions, or macOS-specific features.
Plan marketing strategies, campaigns, content calendars, and initiatives using proven frameworks (RACE, SOSTAC, STP). Activates marketing-research for data-driven insights.