Skill Directory

AI Skill Directory

Browse curated skills with source links, package snapshots, README assets and install signals in one calm, searchable catalog.

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TDD Test Feature

Use when running tests after code changes or user says 跑测试/TDD测试/验证测试. Runs test-driven-development suite, cleans up outdated test cases.

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UE 代码创建 UMG 控件陷阱

UE 界面首选 UMG 蓝图资产驱动(C++ 不建树);万不得已用 C++ 动态创建 UMG/CommonUI 按钮与弹窗时的陷阱:RootWidget 绑定、AddToViewport、WidgetTree 守卫

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UE 官方 MCP 编辑器资产手术 + UMG 交互 C++ 化

在运行中的 UE 编辑器里用官方 ModelContextProtocol 工具集做资产/UMG 手术(改名/删控件/DataTable 行编辑/保存)与 UMG 交互 C++ 化的实战纪律。触发词:编辑器资产手术、MCP 改控件、RenameWidget、RemoveWidget、DataTable set_rows、BindWidget 改名、蓝图迁移 C++、拖拽 C++ 化、DetectD…

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UE5 UMG BindWidget 规范

UE5 UMG 中 BindWidget 默认用必选,仅当明确说可选才用 Optional;按钮文本统一用 SetButtonText();WBP 控件名与 C++ BindWidget 断链(按钮不存在/数据不更新/面板空)的诊断与修复流程

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Update Manual Test Doc

Update test docs after bug fixes (更新测试文档/更新QA文档): list what changed and what needs re-testing.'

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蓝图项目转 C++ 项目 + 编译烘焙

把纯蓝图 UE 项目(无 Source/ 目录)转成 C++ 项目并编译烘焙:模块骨架、4 个 Target.cs、uproject 注册、清理 Intermediate/Source 残留,以及 Linux(bash) 与 Windows(PowerShell) 双平台的 Build / RunUAT BuildCookRun 全流程

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Unreal Common UI

CommonUI and CommonInput for Unreal menus and gamepad-first flows: activatable widgets, button styles, screen stacks, back handling, input routing.'

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UE5 VR 弹窗挂载(世界空间面板)

UE5 VR 头显中添加/修复 UMG 弹窗:AddToViewport 不可见,必须 AddChild 到世界空间面板根;含 outer 链、SetZOrder、UPROPERTY 防 GC、RemoveFromParent、SimulateClick、WidgetTree 守卫等陷阱。

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Write Feature Docs

编写功能文档/设计文档:Docs/ 下,用 dev-docs 管排版、writing-functional-docs 管内容。Triggers: 编写功能文档, 写设计文档, 更新文档.'

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UE 单块构建插件符号冲突修复

UE 单块链接(monolithic Game/Client/Server)LNK2005/ld.lld duplicate symbol 修复:同名符号冲突须 Target.cs 条件化 DisablePlugins;Editor 不报错、Cook Indeterminism 重跑

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Unreal CMD

Unreal Engine 命令行工具必用技能:UnrealEditor-Cmd(Linux/Windows 双平台)、Build.sh/Build.bat、RunUAT、AutomationTool、UE Python、截图、日志降噪/落盘、退出码,以及编译与热重载陷阱。

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Unreal Dev HTTP

必须在 Unreal 项目涉及后端 HTTP 服务、后端 API、REST API、HTTP endpoint 或客户端/服务器 HTTP 集成时调用。

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unreal-multiplayer-replication-debug

UE 多人游戏组件状态/网格复制问题的诊断与修复模式——组件 bool 客户端本地设置第三方不可见(服务器权威 RPC)、公共入口副作用陷阱、环绕第三方同步(手动位置复制)、能量模式变色恢复(DefaultAxeMaterials 数组初始化)

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Unreal UMG Lifecycle

UUserWidget lifecycle: construction, teardown, viewport attachment, GC. Widget creation/removal/persistence, duplicate-instance bugs in Unreal UI.'

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Write Manual Test Doc

Create manual test documentation for QA/developers. Triggers: "写测试文档", "人工测试文档", "QA测试指南". Produces Obsidian doc: test features, procedures, expected results.'

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UE Project Context

Create/update Unreal Engine project context document. Trigger: 'project context', 'set up context', 'UE context', 'configure project'."

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