feishu-docx
Export Feishu/Lark cloud documents to Markdown. Supports docx, sheets, bitable, wiki, and batch wiki space export. Use this skill when you need to read, analyze, write, or reference content from Feish…
Browse curated skills with source links, package snapshots, README assets and install signals in one calm, searchable catalog.
Export Feishu/Lark cloud documents to Markdown. Supports docx, sheets, bitable, wiki, and batch wiki space export. Use this skill when you need to read, analyze, write, or reference content from Feish…
Searches journal for past work related to current task, finding relevant context, solutions, and decisions
Create distinctive, production-grade React Native Expo interfaces following iOS Human Interface Guidelines and liquid glass design principles. Use when building mobile screens, components, or styling …
Game design principles. GDD structure, balancing, player psychology, progression.
Use when developing Godot games and need comprehensive test coverage for GDScript classes, signals, scene initialization, and integration flows. Generates GUT framework unit tests, integration tests, …
Use when Godot ParallaxBackground/ParallaxLayer nodes show incorrect positions in editor due to parallax multipliers. Calculates correct editor positions based on camera start position and parallax mo…
Debug visual and spatial bugs in Godot games through user observation, Godot-specific diagnosis, and test-driven fixes. Use when debugging visual or input issues in Godot where the user can observe th…
Create engaging data visualizations and infographics
Expert guidance on statistical analysis methodologies and Monte Carlo simulation for fantasy football. Use this skill when selecting regression approaches, designing simulations, performing variance a…
Intelligently detect and repair Chinese garbled content. Supports the identification and repair of 8 common types of garbled text (ancient code, mouth character code, symbol code, pinyin code, questio…
Especialista em Frontend Mobile-First, UX Black & Orange, Sistema de Cache Offline (IndexedDB), Navegação SPA v3.0 e Performance. Use para criar/ajustar telas, componentes, otimizar CSS/JS, implementa…
Validate unit stats and combat values against GAME_REQUIREMENTS.md. Use when modifying unit properties, combat formulas, or terrain effects. Triggers on "balance", "stats", "unit values", "combat modi…
Use when handling input in Godot 4.x projects and need to modernize patterns. Generates Input Map configurations from hardcoded key checks, sets up joypad rumble (Godot 4.x feature), implements gyrosc…
Use when Godot project has code-created objects, tight coupling via direct references, monolithic scripts over 150 lines, or needs scene-first architecture with signals and composition. Orchestrates a…
Run Claude Code in headless/programmatic mode for automation, CI/CD, and agent workflows. Use when user asks about headless mode, programmatic execution, scripting Claude, or automating Claude workflo…
Insurance policy analysis, claims evaluation, coverage assessment, and risk management for individuals and businesses
Organizes or restructures files and directories according to a specified hierarchy or categorization scheme. Analyzes existing structures, creates new directory trees, intelligently moves files based …
Create HTML flowcharts and process diagrams with decision trees, color-coded stages, arrows, and swimlanes. Use when users request flowcharts, process diagrams, workflow visualizations, or decision tr…
Full read-write access to remote storage backends (local, FTP, SFTP, S3, Azure). Upload files, delete files, create directories, in addition to listing and downloading. Use when you need to modify fil…
Game design decisions and rationale (respawn, portals, progression)
Optimizes Godot 4.x rendering pipeline including renderer selection, 2D batching, occlusion culling, LOD configuration, draw call reduction, and material/shader optimization. Detects rendering bottlen…
Use when configuring audio bus hierarchies in Godot, setting up AudioStreamPlayer pooling for performance, implementing 3D spatial audio, adding audio effect chains like reverb and EQ, or creating mus…
Used for HarmonyOS NEXT and ArkTS development, especially when handling .ets files, implementing @ComponentV2 components, or debugging errors. Provides development guidance based on official standards…
Internal documentation and knowledge base