GDScript Test
Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.
Browse curated skills with source links, package snapshots, README assets and install signals in one calm, searchable catalog.
Run GDUnit4 tests for Godot projects. Use after implementing features, fixing bugs, or modifying GDScript files to verify correctness.
Create API reference documentation from docstrings. Use when documenting public module interfaces.
Manages GitLab projects. Use for listing, editing, archiving, sharing projects. Triggers: repo management.
Use when Godot code has tight coupling via get_node(), get_parent(), or direct references creating brittle dependencies. Detects coupling patterns and transforms to signal-based communication. Compone…
Use when Godot project has position conflicts between editor (.tscn) and code (.gd), camera-following backgrounds, or runtime positions don't match editor preview. Orchestrates all 3 position sync min…
Modernizes GDScript 1.0 (Godot 3.x) code to GDScript 2.0 (Godot 4.x) syntax. Converts yield to await, onready to @onready, export to @export, setget to property syntax, and adds optional static typing…
Full-featured Go ORM with associations, hooks, and migrations.
Graph Grafting Skill
Gemini CLI for one-shot Q&A, summaries, and generation.
Python library for working with geospatial vector data including shapefiles, GeoJSON, and GeoPackage files. Use when working with geographic data for spatial analysis, geometric operations, coordinate…
Use when (1) breaking down a feature request into implementable tasks, (2) creating a detailed feature specification, (3) preparing work for development. Generates feature plans with acceptance criter…
Core architecture principles of Godot 4.x. To be used when designing and reviewing Godot components and systems. Focus on: component patterns, signal communication, Resource design, system architectur…
Start or restart the Godot editor MCP server and debugger/DAP ports for this project. Use when MCP tools are missing, handshake fails, or the debug port is absent; includes a single-editor restart wor…
Use when setting up multi-platform exports for Godot projects, configuring export presets, icons, feature tags, build scripts, or CI/CD pipelines
KINTSUGI processing principles: Never sacrifice quality for speed, always use GPU when available. Trigger: performance optimization, CPU/GPU choice, fast mode, quality vs speed.
Expert in graph database design and development with deep knowledge of graph modeling, traversals, query optimization, and relationship patterns. Specializes in SurrealDB but applies generic graph dat…
Central authority for Gemini CLI session management. Covers session resume, retention policies, session browser, and cleanup. Use when resuming Gemini sessions, configuring retention, browsing past se…
Inspect GitHub PR checks with gh, pull failing GitHub Actions logs, summarize failure context, then create a fix plan and implement after user approval. Use when a user asks to debug or fix failing PR…
Go development specifications, including naming conventions, error handling, concurrent programming, and testing guidelines
Use when Godot code has hardcoded game data in const arrays, dictionaries, or embedded values. Detects inline data like enemy stats, item definitions, level configurations. Automatically extracts to .…
Modernize Godot 3.x UI to 4.x best practices with theme extraction, responsive layouts, hiDPI support, and RichTextLabel BBCode patterns
Use when Godot background layers or elements follow the camera at runtime but show incorrect position in editor. Detects camera-following patterns and syncs editor position to match typical runtime st…
Create Excalidraw diagrams. USE WHEN user specifically asks for Excalidraw. WORKFLOWS - mind-maps, swimlane, process-flow.
Graphic design expert covering typography, color theory, layout, and visual communication