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分类: 开发与工程无需 API Key

add-private-function-with-signatures

通过签名扫描和符号查找,从游戏DLL(server.dll/engine.dll)中添加私有函数到metamod插件。在需要添加新的私有函数钩子时使用,这些钩子要求IDA Pro分析、签名创建、跨平台支持(Windows/Linux)以及运行时函数指针填充。

person作者: jakexiaohubgithub

Add Private Function With Signatures

Overview

This skill guides the process of adding private functions from game engine DLLs to metamod plugins. It covers IDA Pro analysis, signature creation, function type definition, and runtime hooking for both Windows and Linux platforms.

Workflow

Step 1: Analyze Function with IDA Pro

Use IDA Pro MCP tools to analyze the target function:

# Find the function
mcp__ida-pro-mcp__lookup_funcs("FunctionName")

# Get decompiled code
mcp__ida-pro-mcp__decompile("0xAddress")

# Get disassembly
mcp__ida-pro-mcp__disasm("0xAddress", max_instructions=30)

# Extract signature bytes
mcp__ida-pro-mcp__get_bytes({"addr": "0xAddress", "size": 50})

# Verify signature uniqueness (CRITICAL STEP!)
# Convert bytes to IDA search format (use signature_converter.py script)
python scripts/signature_converter.py spaced "\\x83\\xEC\\x2C\\xA1\\x2A\\x2A\\x2A\\x2A"
# Output: 83 EC 2C A1 ?? ?? ?? ??

# Search in IDA Pro with converted pattern
mcp__ida-pro-mcp__find_bytes("83 EC 2C A1 ?? ?? ?? ?? 33 C4")
# Result should show ONLY ONE match - your target function
# If multiple matches found, extend signature or use more specific bytes

Critical: Always verify signature uniqueness using find_bytes. If the pattern matches multiple functions, the signature is too generic and must be made more specific.

Tip: Use scripts/signature_converter.py to convert between formats:

# Convert C string to IDA format
python scripts/signature_converter.py spaced "\\x83\\xEC\\x2C"

# Convert IDA format to C string
python scripts/signature_converter.py c_string "83 EC 2C"

# Show all formats
python scripts/signature_converter.py all "83EC2C"

Step 2: Define Function Type

Edit fallguys/serverdef.h:

// Function signature from IDA: ReturnType __callingconv FunctionName(params)
typedef ReturnType(CALLING_CONVENTION *fnFunctionName)(ParamTypes);
PRIVATE_FUNCTION_EXTERN(FunctionName);

Calling convention mapping:

  • SC_SERVER_DECL - fastcall (Windows) / cdecl (Linux), for class methods
  • SC_SERVER_CDECL - cdecl (both platforms), for C functions
  • Default - cdecl

For new calling conventions, see calling-conventions.md.

Step 3: Add Function Signatures

Edit fallguys/signatures.h:

Windows signature:

#ifdef _WIN32
#define FunctionName_Signature "\\x83\\xEC\\x2C\\xA1\\x2A\\x2A\\x2A\\x2A..."

Linux signature and symbol:

#else
#define FunctionName_Signature "\\x55\\x57\\x56\\x53\\x83\\xEC\\x5C..."
#define FunctionName_Symbol "_Z23FunctionNameMangledName"

See signature-patterns.md for signature creation guidelines.

Step 4: Define Global Function Pointer

Edit fallguys/server_hook.cpp (or relevant .cpp file):

PRIVATE_FUNCTION_DEFINE(ExistingFunction1);
PRIVATE_FUNCTION_DEFINE(ExistingFunction2);
PRIVATE_FUNCTION_DEFINE(FunctionName);  // Add new line

This expands to:

fnFunctionName g_pfn_FunctionName;
fnFunctionName g_call_original_FunctionName;

Step 5: Fill Function Pointer in Meta_Attach

Edit fallguys/meta_api.cpp:

Windows branch:

#ifdef _WIN32
FILL_FROM_SIGNATURE(server, FunctionName);

Linux Sven Co-op 5.16+ branch:

if (CreateInterface("SCServerDLL003", nullptr) != nullptr)
{
    FILL_FROM_SIGNATURE(server, FunctionName);
}

Linux Sven Co-op 5.15 branch:

else
{
    FILL_FROM_SYMBOL(server, FunctionName);
}

Fill macros:

  • FILL_FROM_SIGNATURE(module, name) - Scan by signature
  • FILL_FROM_SYMBOL(module, name) - Lookup by symbol
  • FILL_FROM_SIGNATURED_CALLER_FROM_END(module, name, offset) - Scan caller signature

Module options: server (server.dll/so), engine (hw.dll/so)

Step 6: Call Function in Business Code

Always check pointer before calling:

if (g_pfn_FunctionName)
{
    g_pfn_FunctionName(arg1, arg2);
}

Example usage:

ASEXT_RegisterDocInitCallback([](CASDocumentation *pASDoc) {
    if (g_pfn_RegisterSCScriptColor24)
    {
        g_pfn_RegisterSCScriptColor24(pASDoc);
    }
});

Checklist

  • [ ] Analyze function with IDA Pro (decompile, disasm, bytes)
  • [ ] Verify signature uniqueness in IDA Pro
  • [ ] Define calling convention macro (if new) in asext/include/asext_api.h
  • [ ] Define function typedef in fallguys/serverdef.h
  • [ ] Add Windows signature in fallguys/signatures.h
  • [ ] Add Linux signature and symbol in fallguys/signatures.h
  • [ ] Add PRIVATE_FUNCTION_DEFINE in fallguys/server_hook.cpp
  • [ ] Add Windows FILL_FROM_SIGNATURE in fallguys/meta_api.cpp
  • [ ] Add Linux 5.16 FILL_FROM_SIGNATURE in fallguys/meta_api.cpp
  • [ ] Add Linux 5.15 FILL_FROM_SYMBOL in fallguys/meta_api.cpp
  • [ ] Call function with null check in business code
  • [ ] Compile and test (Windows and Linux)
  • [ ] Verify function found in logs

Key Files

  • asext/include/asext_api.h - Calling convention macros
  • fallguys/serverdef.h - Function type definitions
  • fallguys/signatures.h - Signatures and symbols
  • fallguys/server_hook.cpp - Function pointer definitions
  • fallguys/meta_api.cpp - Function pointer filling
  • metamod/signatures_template.h - Macro definitions

References

Scripts

signature_converter.py

Converts between three signature formats:

  • C String: \x83\xEC\x2C\xA1\x2A (for code)
  • Spaced: 83 EC 2C A1 ?? (for IDA Pro)
  • Compact: 83EC2CA12A (compressed)

Usage:

# Convert to IDA Pro format
python scripts/signature_converter.py spaced "\x83\xEC\x2C"

# Convert to C string format
python scripts/signature_converter.py c_string "83 EC 2C"

# Show all formats
python scripts/signature_converter.py all "83EC2C"

# Get help
python scripts/signature_converter.py --help