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threejs-fundamentals

Three.js场景设置、摄像机、渲染器、Object3D层次结构、坐标系统。在设置3D场景、创建摄像机、配置渲染器、管理对象层次结构或处理变换时使用。

person作者: jakexiaohubgithub

Three.js Fundamentals

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need to set up the core structure of a Three.js scene.
  • The task involves scenes, cameras, renderers, transforms, resize handling, or object hierarchy basics.
  • You want foundational Three.js guidance before working on specialized topics like shaders or post-processing.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.