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threejs-geometry

Three.js几何体创建 - 内置形状、BufferGeometry、自定义几何体、实例化。在创建3D形状、处理顶点、构建自定义网格或使用实例化渲染进行优化时使用。

person作者: jakexiaohubgithub

Three.js Geometry

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need to create or optimize geometry in Three.js.
  • The task involves built-in shapes, custom BufferGeometry, vertices, or instanced rendering.
  • You are working on mesh structure rather than scene setup or materials alone.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.