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threejs-shaders

Three.js着色器 - GLSL,ShaderMaterial,uniforms,自定义效果。在创建自定义视觉效果、修改顶点、编写片段着色器或扩展内置材质时使用。

person作者: jakexiaohubgithub

Three.js Shaders

Detailed Guide

Read the detailed guide before executing this skill. It retains the complete procedure and reference material. Treat its safety, prerequisites, and validation requirements as mandatory. For focused work, load the relevant sections; for end-to-end work, read the guide completely.

When to Use

  • You need custom shader logic in Three.js.
  • The task involves ShaderMaterial, uniforms, GLSL, vertex deformation, or fragment-based effects.
  • You are extending material behavior beyond what built-in materials provide.

Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.