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unity-blueprints

小游戏架构蓝图顾问。当用户想要为小型Unity游戏(如平台跳跃、俯视射击、跑酷、解谜、塔防、点击或基于卡牌的原型)构建一个起始结构时使用,而不需要引入庞大的框架。触发词:蓝图, 小游戏结构, 原型架构, 游戏循环, 平台跳跃, 塔防, 卡牌, 小游戏架构。

person作者: jakexiaohubgithub

Triggers

  • Starting a small game from scratch
  • Scaffolding a genre core structure
  • Organizing a specific game type
  • 从零开始做小游戏、搭建某类型核心结构、组织特定玩法

Unity Gameplay Blueprints

Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.

Supported Blueprint Styles

  • 2D platformer
  • top-down shooter
  • endless runner
  • puzzle / interaction game
  • tower defense
  • clicker / incremental
  • card / turn-based prototype

Output Format

  • Core loop
  • Recommended scenes
  • Recommended modules
  • Initial script list
  • Data/config assets
  • UI responsibilities
  • What to deliberately keep simple

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Provide the smallest viable blueprint, not a giant reusable framework.
  • Prefer a short script inventory over “future-proof” template sprawl.