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clean-code-principles

SOLID原则、设计模式、DRY(不要重复自己)、KISS(保持简单愚蠢)和干净代码的基本原则。在审查架构、检查代码质量、重构或讨论设计决策时使用。触发词包括“审查架构”、“检查代码质量”、“SOLID原则”、“设计模式”或“干净代码”。

person作者: jakexiaohubgithub

Clean Code Principles

Fundamental software design principles, SOLID, design patterns, and clean code practices. Language-agnostic guidelines for writing maintainable, scalable software.

When to Apply

Reference these guidelines when:

  • Designing new features or systems
  • Reviewing code architecture
  • Refactoring existing code
  • Discussing design decisions
  • Improving code quality

Rule Categories by Priority

| Priority | Category | Impact | Prefix | |----------|----------|--------|--------| | 1 | SOLID Principles | CRITICAL | solid- | | 2 | Core Principles | CRITICAL | core- | | 3 | Design Patterns | HIGH | pattern- | | 4 | Code Organization | HIGH | org- | | 5 | Naming & Readability | MEDIUM | name- | | 6 | Functions & Methods | MEDIUM | func- | | 7 | Comments & Documentation | LOW | doc- |

Quick Reference

1. SOLID Principles (CRITICAL)

  • solid-srp - Single Responsibility Principle
  • solid-ocp - Open/Closed Principle
  • solid-lsp - Liskov Substitution Principle
  • solid-isp - Interface Segregation Principle
  • solid-dip - Dependency Inversion Principle

2. Core Principles (CRITICAL)

  • core-dry - Don't Repeat Yourself
  • core-kiss - Keep It Simple, Stupid
  • core-yagni - You Aren't Gonna Need It
  • core-separation-of-concerns - Separate different responsibilities
  • core-composition-over-inheritance - Favor composition
  • core-law-of-demeter - Principle of least knowledge
  • core-fail-fast - Detect and report errors early
  • core-encapsulation - Hide implementation details

3. Design Patterns (HIGH)

  • pattern-factory - Factory pattern for object creation
  • pattern-strategy - Strategy pattern for algorithms
  • pattern-repository - Repository pattern for data access
  • pattern-decorator - Decorator pattern for behavior extension
  • pattern-observer - Observer pattern for event handling
  • pattern-adapter - Adapter pattern for interface conversion
  • pattern-facade - Facade pattern for simplified interfaces
  • pattern-dependency-injection - DI for loose coupling

4. Code Organization (HIGH) — planned

  • org-feature-folders - Organize by feature, not layer
  • org-module-boundaries - Clear module boundaries
  • org-layered-architecture - Proper layer separation
  • org-package-cohesion - Related code together
  • org-circular-dependencies - Avoid circular imports

5. Naming & Readability (MEDIUM) — planned

  • name-meaningful - Use intention-revealing names
  • name-consistent - Consistent naming conventions
  • name-searchable - Avoid magic numbers/strings
  • name-avoid-encodings - No Hungarian notation
  • name-domain-language - Use domain terminology

6. Functions & Methods (MEDIUM) — planned

  • func-small - Keep functions small
  • func-single-purpose - Do one thing
  • func-few-arguments - Limit parameters
  • func-no-side-effects - Minimize side effects
  • func-command-query - Separate commands and queries

7. Comments & Documentation (LOW) — planned

  • doc-self-documenting - Code should explain itself
  • doc-why-not-what - Explain why, not what
  • doc-avoid-noise - No redundant comments
  • doc-api-docs - Document public APIs

Essential Guidelines

For detailed examples and explanations, see the rule files:

SOLID Principles (Summary)

| Principle | Definition | |-----------|------------| | Single Responsibility | A class should have only one reason to change | | Open/Closed | Open for extension, closed for modification | | Liskov Substitution | Subtypes must be substitutable for base types | | Interface Segregation | Don't force clients to depend on unused interfaces | | Dependency Inversion | Depend on abstractions, not concretions |

Core Principles (Summary)

| Principle | Definition | |-----------|------------| | DRY | Don't Repeat Yourself - single source of truth | | KISS | Keep It Simple - avoid over-engineering | | YAGNI | You Aren't Gonna Need It - build only what's needed |

Quick Examples

// Single Responsibility - one class, one job
class UserService {
  constructor(
    private validator: UserValidator,
    private repository: UserRepository,
  ) {}

  createUser(data) {
    this.validator.validate(data);
    return this.repository.create(data);
  }
}

// Dependency Inversion - depend on abstractions
interface Repository<T> {
  find(id: string): Promise<T | null>;
  save(entity: T): Promise<T>;
}

class OrderService {
  constructor(private repository: Repository<Order>) {}
}

// DRY - single source of truth
const EMAIL_REGEX = /^[^\s@]+@[^\s@]+\.[^\s@]+$/;
const isValidEmail = (email: string) => EMAIL_REGEX.test(email);

// Meaningful names over magic numbers
const MINIMUM_AGE = 18;
if (user.age >= MINIMUM_AGE) { }

Output Format

When auditing code, output findings in this format:

file:line - [principle] Description of issue

Example:

src/services/UserService.ts:15 - [solid-srp] Class handles validation, persistence, and notifications
src/utils/helpers.ts:42 - [core-dry] Email validation duplicated from validators/email.ts
src/models/Order.ts:28 - [name-meaningful] Variable 'x' should describe its purpose

How to Use

Read individual rule files for detailed explanations:

rules/solid-srp-class.md
rules/core-dry.md
rules/pattern-repository.md

References

This skill is built on established software engineering principles:

Core Books

  • Clean Code by Robert C. Martin - Foundation for clean code practices
  • Design Patterns by Gang of Four - Classic design pattern catalog
  • Refactoring by Martin Fowler - Improving code structure
  • The Pragmatic Programmer by Hunt & Thomas - Practical wisdom

Online Resources

Pattern Catalogs

Metadata

Version: 1.0.2 Status: Active Coverage: 23 rules across 3 implemented categories (SOLID, Core Principles, Design Patterns); 4 planned Last Updated: 2026-03-07

Rule Statistics

  • SOLID Principles: 10 rules
  • Core Principles: 12 rules
  • Design Patterns: 1 rule