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extension
分类: 开发与工程无需 API Key

unity-console

Unity控制台日志管理。当用户想要捕获、过滤或清除控制台日志时使用。触发词:console, log, warning, error, debug, print, Unity控制台, Unity日志, Unity错误.

person作者: jakexiaohubgithub

Unity Console Skills

Work with the Unity console - capture logs, write messages, and debug your project.

Guardrails

Mode: Semi-Auto (available by default)

DO NOT (common hallucinations):

  • console_filter does not exist → use console_get_logs with filter parameter
  • console_read does not exist → use console_get_logs
  • console_write does not exist → use console_log
  • Do not confuse with debug_get_logsconsole_get_logs reads captured buffer, debug_get_logs reads all console entries

Routing:

  • For compilation errors specifically → use debug module's debug_check_compilation
  • For error stack traces → use debug module's debug_get_stack_trace
  • For console settings (collapse, clear-on-play) → console_set_collapse / console_set_clear_on_play (this module)

Skills Overview

| Skill | Description | |-------|-------------| | console_start_capture | Start capturing logs | | console_stop_capture | Stop capturing logs | | console_get_logs | Get captured logs | | console_clear | Clear console | | console_log | Write log message | | console_set_pause_on_error | Enable or disable Error Pause in Play mode | | console_export | Export console logs to a file | | console_get_stats | Get log statistics (count by type) | | console_set_collapse | Set console log collapse mode | | console_set_clear_on_play | Set clear on play mode |


Skills

console_start_capture

Start capturing Unity console logs.

No parameters.

console_stop_capture

Stop capturing logs.

No parameters.

console_get_logs

Get captured logs with optional filtering.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | filter | string | No | null | Log/Warning/Error | | limit | int | No | 100 | Max results |

Returns: {success, totalLogs, logs: [{type, message, timestamp}]}

console_clear

Clear the Unity console.

No parameters.

console_log

Write a custom log message.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | message | string | Yes | - | Log message | | type | string | No | "Log" | Log/Warning/Error |

console_set_pause_on_error

Enable or disable Error Pause in Play mode.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | enabled | bool | No | true | Enable or disable error pause |

Returns: { success, enabled }

console_export

Export console logs to a file. Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history (no setup needed).

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | savePath | string | No | "Assets/console_log.txt" | File path to save logs |

Returns: { success, path, count, source }

console_get_stats

Get log statistics (count by type). Uses captured buffer when console_start_capture is active; otherwise reads directly from Unity Console history.

No parameters.

Returns: { success, total, source, logs, warnings, errors, exceptions, asserts }

console_set_collapse

Set console log collapse mode.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | enabled | bool | Yes | - | Enable or disable collapse mode |

Returns: { success, setting, enabled }

console_set_clear_on_play

Set clear on play mode.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | enabled | bool | Yes | - | Enable or disable clear on play |

Returns: { success, setting, enabled }


Example Usage

import unity_skills

# Start capturing logs before play mode
unity_skills.call_skill("console_start_capture")

# Enter play mode
unity_skills.call_skill("editor_play")
# ... gameplay generates logs ...
unity_skills.call_skill("editor_stop")

# Get all captured logs
logs = unity_skills.call_skill("console_get_logs")
for log in logs['logs']:
    print(f"[{log['type']}] {log['message']}")

# Get only errors
errors = unity_skills.call_skill("console_get_logs", filter="Error")
if errors['totalLogs'] > 0:
    print(f"Found {errors['totalLogs']} errors!")

# Write custom log
unity_skills.call_skill("console_log",
    message="AI Agent: Task completed",
    type="Log"
)

# Write warning
unity_skills.call_skill("console_log",
    message="AI Agent: Performance issue detected",
    type="Warning"
)

# Clear and stop
unity_skills.call_skill("console_clear")
unity_skills.call_skill("console_stop_capture")

Best Practices

  1. Start capture before play mode for runtime logs
  2. Filter by Error to quickly find problems
  3. Use custom logs to mark AI agent actions
  4. Clear console before starting new capture session
  5. Stop capture when done to free resources

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.