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evade-design

在为EVADE游戏UI工作、创建屏幕、设计组件或做出视觉决策时使用。适用于任何涉及颜色、字体、布局、动画或视觉元素的React Native代码。

person作者: jakexiaohubgithub

EVADE Design System

Overview

80s Synthwave/Neon aesthetic with Dynamic Hybrid approach: crystal-clear UI layered over rich atmospheric backgrounds. Apple Award-worthy polish.

Color Palette

const COLORS = {
  // Backgrounds
  backgroundDeep: '#0a0a12',      // Deep space black (primary)
  backgroundPanel: '#1a1a2e',     // Dark purple-black (panels/modals)

  // Neon Accents
  neonCyan: '#00f5ff',            // Player, highlights, primary actions
  neonMagenta: '#ff2a6d',         // Enemies, danger, warnings
  neonPurple: '#9d4edd',          // UI accents, secondary actions
  chromeGold: '#ffd700',          // Titles, achievements, rewards
  hotPink: '#ff00aa',             // Secondary accents

  // Supporting
  gridLines: '#4a1a6b',           // Subtle purple grid
  textPrimary: '#ffffff',
  textMuted: '#888888',

  // Gradients
  sunBands: ['#ff2a6d', '#ffd700', '#ff6b35'], // Horizon sun
}

Visual Motifs (Layered)

| Layer | Element | Animation | |-------|---------|-----------| | 1 | Deep black + star particles | Slow parallax drift | | 2 | Perspective grid floor | Subtle forward movement | | 3 | Horizon sun (banded) | Position varies by screen context | | 4 | Geometric halos (hexagons/circles) | Slow counter-rotation | | 5 | UI elements | Glow pulses, micro-interactions |

Per-Screen Sun Position:

  • Main Menu: 60% up (welcoming)
  • High Scores: Higher (triumphant)
  • Shop: Lower (sunset/relaxed)
  • Play: Hidden (no distraction)
  • Game Over: Below horizon (defeat)

Typography

| Use | Style | Properties | |-----|-------|------------| | Game title "EVADE" | Chrome gradient | Gold-white-gold, cyan outer glow, 72px bold | | Screen titles | Chrome | Smaller chrome, consistent glow | | Buttons | Geometric sans | All caps, wide letter-spacing, 20px bold | | Body text | Geometric sans | Clean, high contrast white | | Labels/muted | Geometric sans | Muted gray, smaller |

Button Styles

Primary (Play, main actions):

{
  background: 'transparent',
  borderWidth: 1,
  borderColor: COLORS.neonCyan,
  shadowColor: COLORS.neonCyan,
  shadowRadius: 8,
}

Secondary (Settings, back):

{
  background: 'transparent',
  borderWidth: 1,
  borderColor: COLORS.neonPurple,
}

Glass-morphic panels:

{
  backgroundColor: 'rgba(26, 26, 46, 0.8)',
  backdropFilter: 'blur(10px)', // Web only, use opacity on native
  borderRadius: 12,
  borderWidth: 1,
  borderColor: 'rgba(157, 78, 221, 0.3)',
}

Micro-interactions

| Element | Interaction | Effect | |---------|-------------|--------| | Button touch | Press | Scale 0.98, border flash white | | Button release | Release | Ripple glow outward | | Toggle switch | State change | Overshoot spring, glow pulse | | Score change | Increment | Roll animation, gold flash | | Item collect | Pickup | Bounce + sparkle particles |

Screen Transitions

| Transition | Effect | |------------|--------| | Menu → Play | Grid rushes forward, sun dips, UI fades | | Play → Game Over | White flash, chromatic aberration, blur in | | Any → Modal | Dim background 40%, modal scales up | | Horizontal nav | Parallax slide (background slower than UI) |

Game Entities

Player:

  • 3-layer glow: inner white, mid color, outer soft
  • Shape/color from cosmetics
  • Shield: pulsing cyan hexagonal barrier

Enemies:

  • Neon edge glow (not solid fill)
  • Shape = speed tier (circle/square/triangle)
  • Color fades red → yellow near despawn

Boosters:

  • Green octagon with inner glow pulse
  • Clear icon inside (plus/shield/x3)
  • Sparkle particles around edges

Modal Structure

┌─────────────────────────────────────┐
│ [Hexagonal frame border with glow] │
│                                     │
│         TITLE (chrome)              │
│                                     │
│         Content area                │
│                                     │
│   ┌─────────────────────────────┐   │
│   │     PRIMARY ACTION          │   │  ← Cyan border
│   └─────────────────────────────┘   │
│                                     │
│   ┌─────────────────────────────┐   │
│   │     SECONDARY ACTION        │   │  ← Purple border
│   └─────────────────────────────┘   │
│                                     │
└─────────────────────────────────────┘
  • Game Over modal: Magenta border (danger)
  • Continue modal: Cyan border (opportunity)
  • Shop/Settings: Purple border (neutral)

Quick Reference

| Need | Use | |------|-----| | Primary action | Cyan border button | | Secondary action | Purple border button | | Danger/warning | Magenta color | | Success/reward | Chrome gold | | Player highlight | Neon cyan | | Panel background | Glass-morphic dark purple | | Section headers | Uppercase, letter-spaced, purple + line |

Common Mistakes

| Mistake | Fix | |---------|-----| | Solid color buttons | Use transparent + border + glow | | White backgrounds | Always dark (#0a0a12 or #1a1a2e) | | System fonts | Use geometric sans with letter-spacing | | Static elements | Add subtle glow pulse or drift | | Competing visual layers | Dim background during gameplay | | Harsh edges | Add glow/blur for neon effect |