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unity-event

UnityEvent管理。当用户想要检查或修改UI事件(如Button.onClick)时使用。触发器:事件、onClick、监听器、回调、UnityEvent、按钮点击、事件、监听器、按钮点击。

person作者: jakexiaohubgithub

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Hooking up UnityEvents in the Inspector
  • Wiring button or trigger callbacks
  • Scripting persistent listeners
  • 在 Inspector 里挂接 UnityEvent、连接按钮或触发器回调、脚本化持久监听

Event Skills

Inspect and modify persistent listeners on UnityEvents (e.g. Button.onClick, Toggle.onValueChanged) — the same listeners you see in the Inspector's event drop slots.

Operating Mode

  • Approval:查询类 skill(event_get_listeners / event_list_events / event_get_listener_count,源码标 SkillMode.SemiAuto)直接执行;其余变更/调用类(event_add_listener / event_set_listener / event_set_listener_state / event_invoke / event_add_listener_batch / event_copy_listeners,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:未被禁列表拦截的 skill 直接执行。
  • 本模块含 Delete 类 skill:event_remove_listener、event_clear_listeners 标记为 SkillOperation.Delete,被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。
  • event_invoke 只在 Play mode / runtime 下有效;编辑器空跑时仅触发 EditorAndRuntime 监听。event_add_listener 等写入的是 persistent listener(序列化到 prefab/scene),即可在编辑器时配置。

DO NOT (common hallucinations):

  • event_create / event_trigger do not exist → UnityEvents are declared in component source code; this module only wires listeners
  • event_subscribe does not exist → use event_add_listener
  • event_remove does not exist → use event_remove_listener
  • event_add_listener requires exact component type and method name on the target

Routing:

  • For XR interaction events → use xr module's xr_add_interaction_event
  • For C# event code → write via script module

Skills

event_get_listeners

Get persistent listeners of a UnityEvent.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | componentName | string | Yes | - | Component name | | eventName | string | Yes | - | Event field name (e.g. "onClick") |

Returns: { success, gameObject, component, eventName, listenerCount, listeners }

event_add_listener

Add a persistent listener to a UnityEvent (Editor time).

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | componentName | string | Yes | - | Component owning the event | | eventName | string | Yes | - | Event field name (e.g. "onClick") | | targetObjectName | string | Yes | - | GameObject holding the method to call | | targetComponentName | string | No | null | Component on the target, or GameObject to call the object itself | | methodName | string | Yes | - | Public method or set_PropertyName | | mode | string | No | RuntimeOnly | Off, RuntimeOnly, or EditorAndRuntime | | argType | string | No | void | void, int, float, string, or bool | | floatArg | float | No | 0 | Static float argument | | intArg | int | No | 0 | Static int argument | | stringArg | string | No | null | Static string argument | | boolArg | bool | No | false | Static bool argument |

Returns: { success, message, index, mode }

Unlike event_set_listener, this skill has no object argType — it only reaches the standard UnityEvent overloads.

event_remove_listener

Remove a persistent listener by index.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | componentName | string | Yes | - | Component name | | eventName | string | Yes | - | Event field name | | index | int | No | 0 | Listener index |

Returns: { success, remainingCount }

event_invoke

Invoke a UnityEvent explicitly (Runtime only).

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | componentName | string | Yes | - | Component name | | eventName | string | Yes | - | Event field name |

Returns: { success, message }

event_clear_listeners

Remove all persistent listeners from a UnityEvent.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | componentName | string | Yes | - | Component name | | eventName | string | Yes | - | Event field name (e.g. "onClick") |

Returns: { success, removed }

event_set_listener_state

Set a listener's call state (Off, RuntimeOnly, EditorAndRuntime).

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | componentName | string | Yes | - | Component name | | eventName | string | Yes | - | Event field name | | index | int | No | 0 | Listener index | | state | string | No | null | Call state: "Off", "RuntimeOnly", or "EditorAndRuntime" |

Returns: { success, index, state }

event_set_listener

Replace a persistent listener at a specific index.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | componentName | string | Yes | - | Source component name | | eventName | string | Yes | - | Event field name | | index | int | No | 0 | Listener index to replace | | targetName | string | Yes | - | Target GameObject name | | targetInstanceId | int | No | 0 | Target GameObject instance ID | | targetPath | string | No | null | Target hierarchy path | | targetComponentName | string | No | null | Target component name, or GameObject | | methodName | string | Yes | - | Public method or set_PropertyName | | mode | string | No | RuntimeOnly | Off, RuntimeOnly, or EditorAndRuntime | | argType | string | No | void | void, int, float, string, bool, object | | floatArg | float | No | 0 | Static float argument | | intArg | int | No | 0 | Static int argument | | stringArg | string | No | null | Static string argument | | boolArg | bool | No | false | Static bool argument | | objectReferenceName | string | No | null | Scene object argument name | | objectReferenceInstanceId | int | No | 0 | Scene object argument instance ID | | objectReferencePath | string | No | null | Scene object argument path | | objectAssetPath | string | No | null | Project asset argument path | | objectType | string | No | null | Object/component type for object argument |

Returns: { success, index, target, targetType, method, state, argType }

event_list_events

List all UnityEvent fields on a component.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | componentName | string | Yes | - | Component name |

Returns: { success, component, count, events }

event_add_listener_batch

Add multiple listeners at once. items: JSON array of {targetObjectName, targetComponentName, methodName}.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | componentName | string | Yes | - | Component name | | eventName | string | Yes | - | Event field name | | items | string | Yes | - | JSON array of {targetObjectName, targetComponentName, methodName} |

Returns: { success, added, total }

event_copy_listeners

Copy listeners from one event to another.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | sourceObject | string | Yes | - | Source GameObject name | | sourceComponent | string | Yes | - | Source component name | | sourceEvent | string | Yes | - | Source event field name | | targetObject | string | Yes | - | Target GameObject name | | targetComponent | string | Yes | - | Target component name | | targetEvent | string | Yes | - | Target event field name |

Returns: { success, copied }

event_get_listener_count

Get the number of persistent listeners on a UnityEvent.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | componentName | string | Yes | - | Component name | | eventName | string | Yes | - | Event field name |

Returns: { success, count }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.