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GDScript Test

为Godot项目运行GDUnit4测试。在实现功能、修复错误或修改GDScript文件后使用,以验证正确性。

person作者: jakexiaohubgithub

GDScript Test

Run GDUnit4 tests using the test wrapper script.

When to Use

  • After implementing new features
  • After fixing bugs
  • After modifying GDScript files
  • When you need to verify test coverage
  • When running CI/CD validation locally

Test Execution

Run All Tests

.claude/skills/gdscript-test-skill/scripts/run_test.sh

Runs all tests in tests/ directory with suppressed Godot logs (only shows failures).

Run Specific Test File

.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd

Run Multiple Tests

.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/test_foo.gd tests/test_bar.gd

Run Tests in Directory

.claude/skills/gdscript-test-skill/scripts/run_test.sh tests/application/

Verbose Mode

.claude/skills/gdscript-test-skill/scripts/run_test.sh -v

Shows all Godot logs (useful for debugging test issues).

Understanding Results

Success

=================================================
ALL TESTS PASSED (X tests)
=================================================

Failure

=================================================
TEST FAILURES (X of Y tests failed)
=================================================

[1] TestClassName :: test_method_name
    File: tests/test_file.gd:42
    Expected: 'expected_value'
    Actual:   'actual_value'

Exit Codes

  • 0: All tests passed
  • 1: Some tests failed
  • 2: Error (e.g., report file not found)

Notes

  • Script automatically changes to project root before running tests
  • Test reports are saved in reports/ directory
  • Uses gdUnit4 framework (configured in project.godot)
  • Compatible with CI/CD environments