Liquid Glass Design for iOS
Implementation patterns for Apple's Liquid Glass design system in iOS 26+ and iPadOS 26+, covering SwiftUI glassEffect APIs and UIKit NSGlassEffectView integration.
References
See references/liquid-glass.md for comprehensive guidance organized by:
- Platform & Availability - iOS 26+ version checking and fallbacks
- Navigation & UI Layer - Proper layer placement for glass effects
- Variants & Styling - Glass variants (regular, thin, clear) and color usage
- Container & Multi-Element Management - GlassEffectContainer patterns and spacing
- Morphing & Animations - Transition effects and identity management
- Performance & Limits - Element constraints and optimization
- Accessibility - VoiceOver and reduced transparency support
- UIKit Integration - NSGlassEffectView patterns
- Framework Interoperability - SwiftUI and UIKit mixing constraints
微信扫一扫