Luau Type Expert
Expert guidance for writing type-safe, clean Luau code that passes strict type checking.
Type Modes
Always use --!strict at file top. Three modes exist:
| Mode | Behavior |
|------|----------|
| --!nocheck | Disables type checking entirely |
| --!nonstrict | Unknown types become any (default) |
| --!strict | Full type tracking, catches mismatches |
Syntax Essentials
Standard annotation syntax (variables, function params/returns, optionals ?, multiple returns, variadics, table types, aliases) is covered in references/api_reference.md. The parts worth remembering:
-- Export for cross-module use
export type ItemRecord = { id: string, quantity: number }
-- Function type
type Callback = (player: Player, data: any) -> boolean
-- Generic aliases
type Result<T, E> = { ok: true, value: T } | { ok: false, error: E }
type Map<K, V> = { [K]: V }
-- Literal unions (discriminated)
type Status = "pending" | "active" | "completed"
-- Intersection: value has all these properties
type Person = Named & Aged
-- Function intersection (overloads)
type Stringify = ((n: number) -> string) & ((b: boolean) -> string)
Type Narrowing (Refinements)
Luau narrows types in conditional blocks via type(), typeof() (Roblox instances), truthiness, and equality checks:
local function process(value: string | number)
if type(value) == "string" then
print(value:upper()) -- value: string here
else
print(value + 1) -- value: number here
end
end
local function safePrint(msg: string?)
if msg then
print(msg) -- msg: string (not nil)
end
end
Early return preserves refinements:
local function requirePlayer(player: Player?): Player
if not player then
error("Player required")
end
-- player: Player (narrowed after early return)
return player
end
Type Casts
Use :: to override inferred types:
-- Cast to specific type
local data = {} :: { string }
table.insert(data, "hello") -- OK
table.insert(data, 123) -- Error: number not string
-- Cast result of expression
local id = tostring(123) :: string
-- Cast for API returns
local part = workspace:FindFirstChild("Part") :: Part?
Cast rules: One operand must be subtype of the other, or any.
Generics
-- Generic function
local function first<T>(arr: { T }): T?
return arr[1]
end
-- Generic with constraint
local function clone<T>(obj: T & {}): T
local copy = {}
for k, v in obj :: any do
copy[k] = v
end
return copy :: T
end
-- Generic type alias
type Container<T> = {
value: T,
set: (self: Container<T>, value: T) -> (),
get: (self: Container<T>) -> T,
}
-- Multiple type parameters
type Pair<K, V> = { key: K, value: V }
Metatables and OOP
--!strict
export type Vector2 = {
x: number,
y: number,
}
type Vector2Impl = {
__index: Vector2Impl,
new: (x: number, y: number) -> Vector2,
add: (self: Vector2, other: Vector2) -> Vector2,
magnitude: (self: Vector2) -> number,
}
local Vector2: Vector2Impl = {} :: Vector2Impl
Vector2.__index = Vector2
function Vector2.new(x: number, y: number): Vector2
return setmetatable({ x = x, y = y }, Vector2) :: Vector2
end
function Vector2:add(other: Vector2): Vector2
return Vector2.new(self.x + other.x, self.y + other.y)
end
function Vector2:magnitude(): number
return math.sqrt(self.x^2 + self.y^2)
end
return Vector2
Common Type Errors and Fixes
See references/common-errors.md for detailed error solutions.
Quick fixes:
| Error | Fix |
|-------|-----|
| Type 'X' could not be converted into 'Y' | Add explicit cast :: Y or fix the type |
| Unknown global 'X' | Import module or declare global type |
| Property 'X' is not compatible | Match property types exactly |
| W_001: Unknown require | Use proper require path aliases |
luau-lsp CLI Usage
# Basic analysis
luau-lsp analyze src/
# With sourcemap for Roblox
luau-lsp analyze --sourcemap=sourcemap.json src/
# With definitions
luau-lsp analyze --definitions:@roblox=globalTypes.d.luau src/
# Disable all FFlags
luau-lsp analyze --no-flags-enabled src/
.luaurc Configuration
{
"languageMode": "strict",
"lint": {
"LocalShadow": "disabled",
"ImportUnused": "enabled"
},
"aliases": {
"@shared": "src/Shared",
"@server": "src/Server"
}
}
Performance-Aware Typing
See references/performance.md for performance patterns.
Key points:
- Use
table.fieldnottable["field"] - Keep metatables shallow (direct
__indexto table) - Localize builtins:
local max = math.max - Avoid
getfenv/setfenv(deoptimizes) - Use
table.create(n)for known sizes
Lint Rules Reference
See references/lint-rules.md for all 28 lint rules.
Critical rules:
UnknownGlobal- Catches typosLocalUnused- Dead codeImplicitReturn- Inconsistent returnsUninitializedLocal- Use before assign
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