返回 Skill 列表
extension
分类: 开发与工程无需 API Key

unity-optimization

项目优化工具。当用户想要优化纹理、网格或提高性能时使用。触发词:优化,压缩,纹理大小,网格压缩,性能,LOD,Unity优化, Unity压缩, Unity性能.

person作者: jakexiaohubgithub

Optimization Skills

Optimize project assets (Textures, Models).

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • optimize_scene / optimization_run do not exist → use specific skills: optimize_analyze_scene, optimize_find_large_assets, optimize_find_duplicate_materials, etc.
  • optimize_compress / optimize_compress_textures / optimize_compress_meshes / optimize_compress_audio do not exist → use optimize_textures (textures), optimize_mesh_compression (meshes), optimize_audio_compression (audio)
  • optimize_set_lod / optimize_setup_lod do not exist → use optimize_set_lod_group
  • Optimization skills are analysis + action tools — always review results before applying batch changes

Routing:

  • For profiler metrics → use profiler module
  • For static batching flags → optimize_set_static_flags (this module)
  • For performance review guidance → load performance advisory module

Skills

optimize_textures

Optimize texture settings (maxSize, compression). Returns list of modified textures.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | maxTextureSize | int | No | 2048 | Max texture size | | enableCrunch | bool | No | true | Enable crunch compression | | compressionQuality | int | No | 50 | Compression quality 0-100 | | filter | string | No | "" | Asset filter |

Returns: { success, count, message, modified }

optimize_mesh_compression

Set mesh compression for 3D models.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | compressionLevel | string | No | "Medium" | Compression level: Off/Low/Medium/High | | filter | string | No | "" | Asset filter |

Returns: { success, count, compression, modified }

optimize_analyze_scene

Analyze scene for performance bottlenecks (high-poly meshes, excessive materials).

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | polyThreshold | int | No | 10000 | Triangle count threshold for high-poly warning | | materialThreshold | int | No | 5 | Material slot count threshold for excessive materials warning |

Returns: { success, totalRenderers, totalTriangles, totalMaterialSlots, issueCount, issues }

optimize_find_large_assets

Find assets exceeding a size threshold (in KB).

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | thresholdKB | int | No | 1024 | Size threshold in KB | | assetType | string | No | "" | Asset type filter (e.g. Texture2D, AudioClip) | | limit | int | No | 50 | Maximum number of results |

Returns: { success, threshold, count, assets }

optimize_set_static_flags

Set static flags on GameObjects. flags: Everything/Nothing/BatchingStatic/OccludeeStatic/OccluderStatic/NavigationStatic/ReflectionProbeStatic

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | flags | string | No | "Everything" | Static flags to set | | includeChildren | bool | No | false | Apply to all children recursively |

Returns: { success, gameObject, flags, affectedCount }

optimize_get_static_flags

Get static flags of a GameObject.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path |

Returns: { success, gameObject, flags, isStatic }

optimize_audio_compression

Batch set audio compression. compressionFormat: PCM/Vorbis/ADPCM. loadType: DecompressOnLoad/CompressedInMemory/Streaming

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | compressionFormat | string | No | "Vorbis" | Audio compression format: PCM/Vorbis/ADPCM | | loadType | string | No | "CompressedInMemory" | Audio load type: DecompressOnLoad/CompressedInMemory/Streaming | | quality | float | No | 0.5 | Compression quality 0.0-1.0 | | filter | string | No | "" | Asset filter |

Returns: { success, count, compressionFormat, loadType, modified }

optimize_find_duplicate_materials

Find materials with identical shader and properties.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | limit | int | No | 50 | Maximum number of duplicate groups to return |

Returns: { success, duplicateGroups, groups }

optimize_analyze_overdraw

Analyze transparent objects that may cause overdraw.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | limit | int | No | 50 | Maximum number of results |

Returns: { success, transparentObjectCount, objects }

optimize_set_lod_group

Add or configure LOD Group. lodDistances: comma-separated screen-relative heights (e.g. '0.6,0.3,0.1')

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | name | string | No | null | GameObject name | | instanceId | int | No | 0 | GameObject instance ID | | path | string | No | null | GameObject hierarchy path | | lodDistances | string | No | "0.6,0.3,0.1" | Comma-separated screen-relative transition heights |

Returns: { success, gameObject, lodLevels, distances }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.