Unity Scene Contracts
Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups.
Define
- Required root objects
- Required components on each root
- Which references are assigned in Inspector
- Which objects act as bootstrap/installers
- Which objects are runtime-spawned
- Which assumptions should be validated early
Output Format
- Scene object contract
- Bootstrap sequence
- Inspector wiring rules
- Validation rules
- Hidden dependency risks
Guardrails
Mode: Both (Semi-Auto + Full-Auto) — advisory only, no REST skills
- Prefer explicit scene wiring over chains of runtime
Find. - Keep bootstrap objects small and focused.
微信扫一扫