Triggers
- Deciding a class's role
- Splitting responsibilities across types
- Choosing between MonoBehaviour and plain C#
- 确定类的职责、在类型间拆分职责、在 MonoBehaviour 与纯 C# 间抉择
Unity Script Roles
Use this skill before creating a batch of gameplay scripts.
Goal
Turn a rough script list into explicit roles so AI does not generate everything as MonoBehaviour.
Output Format
- Script name
- Recommended role
- Main responsibility
- Main dependencies
- Why this role fits better than the alternatives
Common Roles
MonoBehaviourbridgeScriptableObjectconfig/data- pure C# domain/service
- presenter / controller
- state / state machine node
- installer / bootstrap helper
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Do not make every class a
MonoBehaviour. - Do not force
ScriptableObjectonto runtime state that should stay in memory-only objects.
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