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unity-scriptableobject

ScriptableObject管理。当用户想要创建、读取或修改ScriptableObject资源时使用。触发词:scriptableobject, SO, 数据资产, 配置文件, data asset, config, settings asset.

person作者: jakexiaohubgithub

ScriptableObject Skills

Create and manage ScriptableObject assets.

Guardrails

Mode: Full-Auto required

DO NOT (common hallucinations):

  • scriptableobject_create_type does not exist → create SO scripts via script_create with template "ScriptableObject"
  • scriptableobject_get_properties / scriptableobject_read do not exist → use scriptableobject_get
  • scriptableobject_set_property / scriptableobject_set_field do not exist → use scriptableobject_set (single field) or scriptableobject_set_batch (multiple fields)
  • scriptableobject_save does not exist → changes are auto-saved to the asset

Routing:

  • For ScriptableObject script creation → use script module with template "ScriptableObject"
  • For JSON import/export → scriptableobject_import_json / scriptableobject_export_json (this module)

Skills

scriptableobject_create

Create a new ScriptableObject asset. Parameters:

  • typeName (string): ScriptableObject type name.
  • savePath (string): Asset save path.

scriptableobject_get

Get properties of a ScriptableObject. Parameters:

  • assetPath (string): Asset path.

scriptableobject_set

Set a field/property on a ScriptableObject. Parameters:

  • assetPath (string): Asset path.
  • fieldName (string): Field or property name.
  • value (string): Value to set.

scriptableobject_list_types

List available ScriptableObject types in the project. Parameters:

  • filter (string, optional): Filter by name.

scriptableobject_duplicate

Duplicate a ScriptableObject asset. Parameters:

  • assetPath (string): Source asset path to duplicate.

scriptableobject_set_batch

Set multiple fields on a ScriptableObject at once. fields: JSON object {fieldName: value, ...}

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | assetPath | string | Yes | - | Asset path of the ScriptableObject | | fields | string | Yes | - | JSON object with field-value pairs, e.g. {"fieldName": "value", ...} |

Returns: { success, fieldsSet }

scriptableobject_delete

Delete a ScriptableObject asset.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | assetPath | string | Yes | - | Asset path of the ScriptableObject to delete |

Returns: { success, deleted }

scriptableobject_find

Find ScriptableObject assets by type name.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | typeName | string | Yes | - | ScriptableObject type name to search for | | searchPath | string | No | "Assets" | Folder path to search within | | limit | int | No | 50 | Maximum number of results to return |

Returns: { success, count, assets }

scriptableobject_export_json

Export a ScriptableObject to JSON.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | assetPath | string | Yes | - | Asset path of the ScriptableObject to export | | savePath | string | No | null | File path to save the JSON output; if omitted, JSON is returned inline |

Returns: { success, path } or { success, json }

scriptableobject_import_json

Import JSON data into a ScriptableObject.

| Parameter | Type | Required | Default | Description | |-----------|------|----------|---------|-------------| | assetPath | string | Yes | - | Asset path of the target ScriptableObject | | json | string | No | null | JSON string to import | | jsonFilePath | string | No | null | Path to a JSON file to read and import |

Returns: { success, assetPath }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.