Radix UI Primitives
Quick Guide: Radix ships unstyled primitives that carry the behaviour and accessibility of a component and none of its appearance. Every primitive is a compound component —
Root,Trigger,Portal,Content— sharing context;asChildmerges a primitive's behaviour onto your own element;data-stateattributes drive CSS animation. Current major is v1.4.x: React 19 and RSC compatible,forwardRefno longer required, andradix-uiis the unified package that replaces the individual@radix-ui/react-*ones.
Detailed Resources:
- examples/core.md — Dialog,
asChild,SlotandSlottable - examples/overlays.md — AlertDialog, controlled Dialog with async work
- examples/menus.md — DropdownMenu, submenus, checkable and radio items
- examples/forms.md — Select, CSP
nonce, indeterminate Progress - examples/navigation.md — Accordion and Tabs
- examples/animation.md —
data-statekeyframes and height animation - examples/preview.md —
unstable_primitives: OTP field, password toggle, Form - reference.md — anti-patterns with code, checklists, CSS variable table, v1.4.x changes
Which path applies
- A stable primitive — the eight-year-old API surface, semver-stable. Follow examples/core.md, then the file for the primitive family you need.
- A preview primitive —
unstable_OneTimePasswordField,unstable_PasswordToggleField,unstable_Form. The prefix is the API contract: these change between minors, so follow examples/preview.md and expect to revisit on upgrade. - Animating enter and exit — the approach forks on complexity. CSS
@keyframeskeyed todata-statecovers fades, slides and height; orchestrated sequences needforceMount. Both are in examples/animation.md.
<critical_requirements>
Before writing Radix UI code
Install the unified radix-ui package rather than individual @radix-ui/react-* ones. One
version of the shared internals means no duplicate context providers and no stacking-order conflicts
between primitives.
Give overlays their full anatomy — Root, Trigger, Portal, Overlay, Content, Close.
Each part registers itself with the Root's context; a missing part removes the behaviour it carried
rather than just its markup.
Wrap overlay content in Portal. Content rendered in place inherits every ancestor's
overflow: hidden and stacking context, so a dialog inside a scrolling panel is clipped by it.
Give every Dialog and AlertDialog a Title. It is what a screen reader announces on open, and
Radix logs a console error when it is missing (a warning for a missing Description).
Forward the ref and spread every prop on a component used with asChild. The ref is how Radix
positions floating content and returns focus on close; the spread is how the ARIA attributes and
event handlers reach the DOM element. React 19 passes ref as an ordinary prop; below that it needs
a forwardRef wrapper.
</critical_requirements>
Auto-detection: radix-ui, @radix-ui, Dialog.Root, AlertDialog, DropdownMenu, Popover, Tooltip, Accordion, Tabs, Select.Viewport, asChild, Slot, Slottable, ItemIndicator, data-state, forceMount, onOpenAutoFocus, onInteractOutside, --radix-accordion-content-height, unstable_OneTimePasswordField, unstable_PasswordToggleField, unstable_Form
Applies to:
- Overlay behaviour — focus trapping, dismissal, collision-aware positioning, stacking order
- Compound component APIs whose parts coordinate through shared context
- Keyboard interaction and ARIA wiring for menus, selects, tabs and accordions
- Polymorphism — rendering a primitive's behaviour on a different element via
asChild - Building your own components with
asChildsupport, usingSlot
Handled elsewhere:
- Visual design — primitives render unstyled and take a
className; what produces that class is not this skill's concern - Form state, schema validation and submission — a Radix
SelectorCheckboxreports its value and nothing more - Icon artwork — the examples use Unicode glyphs marked
aria-hidden; supplying real icons is a separate choice - Animation orchestration in JavaScript — Radix exposes
forceMountanddata-stateas the hooks a presence-detecting animation runtime attaches to
<philosophy>
Radix separates the two halves of a component that are usually welded together. It owns the half that is hard and invisible — ARIA roles, focus order, dismissal semantics, collision detection — and leaves the half that is your product's identity entirely alone.
That split has a consequence worth internalising: a primitive is a set of parts, not a component
with props. Dialog is not a thing you configure; it is Root, Trigger, Portal, Overlay,
Content, Title, Description and Close, communicating through context you never see. You
compose the parts you need, in the arrangement your design calls for, and the coordination comes
free. Reaching for a prop where a part exists is the usual sign of fighting the model.
<decision_framework>
Choosing a primitive
Blocking the page?
├─ Destructive confirmation → AlertDialog (no click-outside dismiss, by design)
├─ Form or content → Dialog
└─ Page-level, not blocking → Dialog with modal={false}, or Popover
Floating beside a trigger?
├─ Opened by click, holds interactive content → Popover
├─ Opened by hover or focus, text only → Tooltip
└─ A list of actions → DropdownMenu
Choosing from options?
├─ One value, in a form → Select
├─ Several values → Popover containing Checkbox items
└─ An action, not a value → DropdownMenu
Showing and hiding regions?
├─ One at a time, in place → Accordion (type="single" collapsible)
├─ Several at once → Accordion (type="multiple")
└─ One panel replacing another → Tabs
</decision_framework>
<patterns>
Core patterns
Pattern 1: Compound component anatomy
Every overlay is the same six parts. Root holds the state, Portal escapes the layout, Title and Description carry the accessible name.
<Dialog.Root>
<Dialog.Trigger>Open</Dialog.Trigger>
<Dialog.Portal>
<Dialog.Overlay className={overlayClass} />
<Dialog.Content className={contentClass}>
<Dialog.Title>Account settings</Dialog.Title>
<Dialog.Description>Manage preferences and security.</Dialog.Description>
<Dialog.Close aria-label="Close">×</Dialog.Close>
</Dialog.Content>
</Dialog.Portal>
</Dialog.Root>
Full code: examples/core.md
Pattern 2: Controlled and uncontrolled state
defaultOpen lets Radix own the state. open with onOpenChange takes it back — needed to close
after an async save, to open from somewhere other than the trigger, or to mirror the URL.
onOpenChange is the only channel for user intent, so a controlled primitive that omits it can
never be dismissed.
const [open, setOpen] = useState(false);
<Dialog.Root open={open} onOpenChange={setOpen}>
{/* … */}
</Dialog.Root>;
Full code: examples/overlays.md
Pattern 3: asChild for polymorphism
asChild tells a part to render its child instead of its own element, merging props and behaviour
onto it. This is how a Tooltip.Trigger becomes an anchor, or a Dialog.Trigger becomes your own
button, without a wrapper element.
<Tooltip.Trigger asChild>
<a href="/docs">Documentation</a>
</Tooltip.Trigger>
A custom component in that position takes ref and spreads the rest, or the merge silently drops
the handlers and ARIA attributes Radix passed down.
Full code: examples/core.md
Pattern 4: Building your own asChild components with Slot
Slot is the merging machinery asChild uses, exposed for your own components. Swap the rendered
element for Slot when asChild is set. Slottable marks where the child's content belongs when
the component also renders fixed decoration around it.
function Button({ asChild = false, ...props }: ButtonProps) {
const Comp = asChild ? Slot : "button";
return <Comp {...props} />;
}
Full code: examples/core.md
Pattern 5: Portal and its container
Portal moves content to document.body, out of every ancestor's clipping and stacking context.
Pass container to send it somewhere else — a shadow root, an iframe body, or a
micro-frontend's own mount point.
<Popover.Portal container={containerRef.current}>
<Popover.Content>
<Popover.Arrow />
</Popover.Content>
</Popover.Portal>
Full code: examples/core.md
Pattern 6: Animation through data-state
Radix sets data-state="open" and "closed" on the animatable parts and suspends unmount until the
exit animation reports it has finished. It listens for animationend, so @keyframes delays the
unmount and transition does not.
.dialog-overlay[data-state="open"] {
animation: fadeIn 150ms ease-out;
}
.dialog-overlay[data-state="closed"] {
animation: fadeOut 150ms ease-in;
}
For sequences a JavaScript runtime drives, forceMount on Portal, Overlay and Content hands
unmounting back to you.
Full code: examples/animation.md
Pattern 7: Focus management
Modal content traps focus and returns it to the trigger on close, with no configuration. Override
where the initial focus lands with onOpenAutoFocus — a destructive confirmation should open on
Cancel rather than on Delete.
<AlertDialog.Content
onOpenAutoFocus={(event) => {
event.preventDefault();
cancelRef.current?.focus();
}}
>
Full code: examples/overlays.md
Pattern 8: Accessible names for overlays
Title is the accessible name and is required. Where the design has no visible heading, keep the
element and hide it visually — removing it removes the announcement, not just the text.
<VisuallyHidden asChild>
<Dialog.Title>Filter results</Dialog.Title>
</VisuallyHidden>
Set aria-describedby={undefined} on Content when there is deliberately no Description, which
silences the warning without inventing text.
Full code: examples/core.md
</patterns><red_flags>
Red flags
Breaks at runtime:
- A custom
asChildchild that does not take a ref — Radix cannot measure or focus it, so floating content mispositions and focus never returns; takerefas a prop (React 19) or wrap inforwardRef - A custom
asChildchild that does not spread its remaining props — the merged event handlers and ARIA attributes are dropped, leaving a trigger that looks right and does nothing - Overlay content outside
Portal— clipped by any ancestor withoverflow: hidden, and layered against the wrong stacking context - A Dialog without
Title— no accessible name, and a console error on every open transitionused for an exit animation — unmount is not delayed, so the element disappears before anything animates; use@keyframes- Mounting content with a JavaScript animation runtime but no
forceMount— Radix unmounts it the moment state flips, cutting the exit animation off at frame one
Surprising behaviour:
data-stateflips to"closed"before the exit animation starts, not after it ends--radix-accordion-content-heightand its siblings are set only while an animation is running, and read as empty outside one- AlertDialog has no click-outside or Escape dismissal —
CancelorActionis the only way out, which is the point of choosing it Slotmerges handlers rather than replacing them, and the child's own handler runs first- Setting an explicit
z-indexon portalled content fights the ordering Radix maintains between layered primitives; isolate the container instead - A
Progresswithvalue={undefined}is indeterminate rather than zero SelectandScrollAreatake anonceprop, needed wherever a Content Security Policy blocks unnonced inline styles
</red_flags>
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